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Base HP: 1200
Pan can be obtained by using Pan Seal. For obtaining a Pan Seal players have to battle Pan shadows in Lvl. 2 of Sylph Atoll. After each successful battle, the shadow will drop an Essence of Wind. 60 Essence of Wind can be exchanged with 1 Wind Sylph Seal from NPC Alice. Sometimes a Pan Seal in dropped directly after the battle. A Wind Sylph Seal has a chance to drop a Common, Uncommon or Rare Pan Seal. When an individual obtaines a Rare Pan Seal, a announcement is made in Current, World and System chat stating "Congratulations to [Player X] for obtaining Rare Pan Seal. What Luck!"
Editor recommendation: Pan, like Iris is a nice support sylph to have on a team, mainly because of his evolution, Medusa. She has a very good support move, Whispering Wind as well as Steal, a move that can take down opponents quickly if used correctly, even Pan has some good AOEs to help you to victory. However, Pan and Medusa have only one healing move, Airy Guardian, that isn't really that good, so if you were to die, game over.
Battle Rating and ResistancesEdit
|1 PATK||1 MATK||1 PDEF||1 MDEF||5 HP|
|Fire Resistance||Water Resistance||Electro Resistance||Wind Resistance||Dark Resistance||Light Resistance|
Active SkillsEditActive skills are permanent skills that cant be replaced
|Increase player's HP by 5% when active.|
|300% + 100 physical wind damage to single front row. Damage ignores defenses and cannot be dodged.|
|280% + 125 physical wind damage to back row. Damage ignores defenses and cannot be dodged.|
Awakened skills are permanent skills, but they can be replaced with another. They can be bought from Shop's Sylph tab with both Bound and Unbound Balens. 4 Skills come with Pan as default - Gust Strike, Wind's Grace, Apocalyptic Hurricane and Breath Shield (Passive). For Pan's awakened skill prices see Sylph Skill Scrolls.
|Deals 280% + 120 physical wind damage to all enemies. Decreases 500 awakening points for all and increases 500
Awakening points for all teammates.
|Consumes 500 Awakening points to increase damage dealt by all teammates by 30% for 3 rounds. Cannot be dispelled.||45 Seconds|
|Generates reflective shields for all party members, reflect 20% damage back, lasts 2 turns.||45 Seconds|
|Consumes 500 Awakening points to deal 314% PDMG to all enemies.||45 Seconds|
|Deals 145% physical wind damage to 2-4 enemies, and reduces targets' overall resistances by 20%, lasts 3 turns.||20 Seconds|
|Deal 210% physical wind damage to the enemy with the lowest percent of HP.||15 Seconds|
|Max HP and current HP increased by 30% for 3 rounds. After use, Max HP returns to its original value.||30 Seconds|
|Deals 150% physical wind damage to a single target in the back row.||5 Seconds|
|Consumes 500 Awakening points to decrease damage received by all teammates by 30% for 3 rounds. Cannot be dispelled.||45 Seconds|
|Deals 136% physical wind damage to a front row enemy.||1 Second|
|Increases crit rate by 10% when attacked, lasts 2 turns, stacks up to five times.||N/A|
|35% chance to decrease damage received by 20% for 1 turn when taking damage.||N/A|
|When character is hit by a Crit attack, character Dodge rate increases by 30% in the next turn.||-|
|When a Crit hits an enemy, its Dodge rate decreases by 30% lasts 2 turns.||-|
A Pan with lvl 60+ and purple or orange quality can be refined into its god transformation. It requires 1000 Star Sands and 10 Star Tear - Wind and transforms Pan into Medusa.