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Water Sylphs are Sylphs that are based solely on the element of water. Due to the element, they are magical in nature. These are one of the common Sylphs found in game alongside Fire, Electro and Wind Sylphs. There are 3 Water Sylphs, Iris; Triton; and Poseidon.
Battle Ratting and ResistancesEdit
All Water Sylphs have the same battle rating gain and elemental resistances.
Iris is the first Water Sylph introduced in game and the first tier sylph in the Water Sylph evolution.
Iris can be obtained by using Iris Seal. For obtaining an Iris Seal players have to battle Iris souls in Level 1 of Sylph Atoll. After each successful battle, the soul will drop an Essence. 60 Essence of Water can be exchanged with 1 Water Sylph Seal from NPC Alice. Sometimes an Iris Seal is dropped directly after the battle. A Water Sylph Seal has a chance to drop a Common, Uncommon or Rare Iris Seal. When a individual obtains a Rare Iris Seal, an announcement is made in Current, World and System chat.
"Congratulations to [Player X] for obtaining Rare Iris Seal. What Luck!"
Iris Seal can also be obtained from certain events, and bought from limited time offers in Shop with Unbound Balens.
Triton is the second Water Sylph introduced in game and the second tier sylph in the Water Sylph evolution.
Triton can be obtained by refining a level 60 or higher Epic(Purple) Iris. Refining requires 1000 Star Sand, 10 Star Tear - Water and 5,000,000 Gold. Triton can also be obtained from Triton Seal. Trion Seal can only be obtained certain events and bought from limited time offers in Shop with Unbound Balens.
Poseidon is the third Water Sylph introduced in game and the final tier sylph in the Water Sylph evolution.
Poseidon can be obtained by refining a level 80 Legendary(Orange) Triton. Refining requires 500 Moon Dust, 500 Moon Rock and 5,000,000 Gold. Poseidon can also be obtained from Poseidon Seal. Poseidon Seal can be obtained from possible future events.
Following skills are permanent skills that cannot be replaced.
|Increases player's MDEF by 3% when active.|
|Deals 300% magic water damage to a front row target. Damage ignores defenses and cannot be dodged.|
|Deals 190% magic water damage to all enemies. Damage ignores defenses and cannot be dodged.|
Awakened skills can are permanent skills, but they can be replaced with another. They can be bought from Shop with both Bound and Unbound Balens. 4 Skills come with Iris as default - Deluge Strike, Warm Spring, Acheron Wave and Ocean Mirror (Passive). For Iris' awakened skill prices see Sylph Skill Scrolls.
|Deals 300% magic water damage to the enemy with the lowest HP.||15 Seconds|
|Ensures the teammate with the lowest HP to dodges a critical strike, lasts 2 turns||45 Seconds|
|Generates a damage absortion shield for a front row teammate to absorb damage equal to 30% of target's Max HP, lasts 3 turns.||45 Seconds|
|Consumes 500 Awakening Points to deal 350% magic water damage to all enemies.||45 Seconds|
|Restores HP equal to 133% MDMG of all teammates.||60 Seconds|
|Deals 145% magic water damage to the entire enemy group and removes a debuff for all teammates.||15 Seconds|
|Restores HP equal to 85% of MDMG to the teammate with lowest HP.||15 Seconds|
|Dispels 3 debuffs from allies.||30 Seconds|
|Consumes 500 Awakening Points to increase Healing effects by 20% for 3 rounds.||45 Seconds|
|Deals 165% magic water damage to a random enemy.||1 Second|
|Reduces Awakening point decrease rate by 15 points every 3 seconds after awakening.||N/A|
|Increases Healing effects by 15%||N/A|
|30% chance for Acheron Wave to reduce target's damage dealt by 40% for 2 turns.||N/A|
|Starting the following turn, the target of Warm Spring has damage reduced by 20% for 3 turns.||N/A|