Runes are a type of battle skill. In battle, the two rune slots are placed on the right side of the hotkey bar and are assigned the hotkeys "Z" and "X".
Rune System[]
The Rune system is unlocked when your hero level reaches Lvl.35.
Each class has access to 8 runes. The following six Runes are available for all classes: Brutality, Blood, Heal, Chaos, Amnesia, Rage and Mire Rune. Each class has access to two class specific runes: As of Patch 8.3, all runes can be used by all classes.
Knight: Purge, PurificationMage: Purge, GuardianArcher: Guardian, Purification
Runestones[]
Learning and upgrading Runes is done by using Runestones. There are two types of Runestones, type specific (such as Brutality, Blood, Heal etc.) and generic. Type specific Runestones are needed to gain access to a rune for the first time.
- Chaos, Amnesia and Rage Runestones can be acquired via buying Ancient Rune Pack at the Mystery Shop and during Rune Exchange special event. They can also be found in Dimensional Merchants in Dimension War.
- Purge, Purification and Guardian Runestones can be aquired via buying Holy Rune Pack from Mystery Shop. This pack appears in 3 versions, one for each class: Holy Rune Pack (Knight) gives Purge or Purification rune, Holy Rune Pack (Archer) gives Guardian or Purification rune and Holy Rune Pack (Mage) gives Guardian or Purge rune.
- Brutality, Healing and Blood Runestones can be acquired at random in Victory Chests from Tank Trials
Runestones are also needed to upgrade Runes. They give 50 Exp each and can be earned from Tank Trials reward, Jewel Hunt, League Shop and Glory Shop, also they are rarely found in chests from Tower of Kings, from Marriage Chests and in Dimensional War rewards.
Another way to upgrade Runes is to use old Runes!
- Level 1 old Rune = 1 exp
- Level 2 old Rune = 2 exp
- Level 3 old Rune = 3 exp
- Level 4 old Rune = 4 exp
- Level 5 old Rune = 5 exp
Rune level[]
A rune's cooldown depend on its rune level. The number of uses per fight also depends on rune level but is different for each type of rune.
Note: When you have different runes and at different levels including runes, the difference between the cooling times of both runes will be reflected in lower level rune.
Level | Cooldown |
---|---|
1 | 75 |
2 | 70 |
3 | 65 |
4 | 60 |
5 | 55 |
6 | 55 |
7 | 50 |
8 | 50 |
9 | 45 |
10 | 45 |
Runes XP Table[]
Experience points needed to level runes up and player's minimal level to obtain them.
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Total |
---|---|---|---|---|---|---|---|---|---|---|
Brutality |
300 (6r*) |
700 (14r*) |
1250 (25r*) |
2200 (44r*) |
3750 (75r*) |
5700 (114r*) |
8400 (168r*) |
11600 (232r*) |
15900 (318r*) |
49800 (596r*) |
Blood
Healing Mire |
3000 (60r*) |
4200 (84r*) |
7500 (150r*) |
13200 (264r*) |
22500 (450r*) |
34200 (684r*) |
50400 (1008r*) |
69600 (1392r*) |
95400 (1908r*) |
300000 (6000r*) |
Purification Purge Guardian |
6000 (120r*) |
8400 (168r*) |
15000 (300r*) |
26400 (528r*) |
45000 (900r*) |
68400 (1368r*) |
100800 (2016r*) |
139200 (2784r*) |
190800 (3816r*) |
600000 (12000r*) |
Amnesia Chaos Rage |
10000 (200r*) |
14000 (280r*) |
25000 (500r*) |
44000 (880r*) |
75000 (1500r*) |
114000 (2280r*) |
168000 (3360r*) |
232000 (4640r*) |
318000 (6360r*) |
1000000 (20000r*) |
Adv Brutality Adv Guardian |
2200 (220mr**) |
3200 (320mr**) |
4300 (430mr**) |
5300 (530mr**) |
6400 (640mr**) |
8500 (850mr**) |
10600 (1060mr**) |
- | - |
40500 (4050mr**) |
Adv Blood
Adv Healing |
3200 (320mr**) |
4800 (480mr**) |
6400 (640mr**) |
7900 (790mr**) |
9500 (950mr**) |
12700 (1270mr**) |
15800 (1580mr**) |
- | - |
60300 (6030mr**) |
*r goes for Runestone
*mr goes for Mystery Runestone
Runes[]
Brutality Rune[]
- Damage boost, lasts 2 turns.
Rune Level | Effect | Usage | Level Required |
---|---|---|---|
Level 1 | +3% +200 damage to players | 1 | 35 |
Level 2 | +4% +400 damage to players | 1 | 38 |
Level 3 | +5% +600 damage to players | 1 | 41 |
Level 4 | +6% +800 damage to players | 1 | 44 |
Level 5 | +7% +1000 damage to players | 1 | 47 |
Level 6 | +8% +1200 damage to players | 2 | 50 |
Level 7 | +9% +1400 damage to players | 2 | 53 |
Level 8 | +10% +1600 damage to players | 2 | 56 |
Level 9 | +12% +1800 damage to players | 3 | 59 |
Level 10 | +15% +2000 damage to players | 3 | 62 |
Blood Rune[]
- Causes a random enemy to bleed and lose HP.
Rune Level | Effect | Usage | Level Required |
---|---|---|---|
Level 1 | Lose 3% HP per turn, lasts 3 turns. Causes max of 1500 damage per turn | 1 | 35 |
Level 2 | Lose 3% HP per turn, lasts 4 turns. Causes max of 1500 damage per turn | 1 | 40 |
Level 3 | Lose 4% HP per turn, lasts 4 turns. Causes max of 2500 damage per turn | 1 | 45 |
Level 4 | Lose 4% HP per turn, lasts 5 turns. Causes max of 2500 damage per turn | 1 | 50 |
Level 5 | Lose 5% HP per turn, lasts 5 turns. Causes max of 3500 damage per turn | 2 | 53 |
Level 6 | Lose 5% HP per turn, lasts 6 turns. Causes max of 3500 damage per turn | 2 | 56 |
Level 7 | Lose 5% HP per turn, lasts 7 turns. Causes max of 5000 damage per turn | 2 | 59 |
Level 8 | Lose 6% HP per turn, lasts 7 turns. Causes max of 5000 damage per turn | 2 | 62 |
Level 9 | Lose 6% HP per turn, lasts 8 turns. Causes max of 8000 damage per turn | 3 | 65 |
Level 10 | Lose 8% HP per turn, lasts 8 turns. Causes max of 8000 damage per turn | 3 | 68 |
Healing Rune[]
- Immediately restores health
Rune Level | % HP Restored | Usage | Level Required |
---|---|---|---|
Level 1 | 10% HP | 1 | 35 |
Level 2 | 12% HP | 1 | 40 |
Level 3 | 14% HP | 1 | 45 |
Level 4 | 16% HP | 2 | 50 |
Level 5 | 18% HP | 2 | 53 |
Level 6 | 20% HP | 2 | 56 |
Level 7 | 22% HP | 2 | 59 |
Level 8 | 24% HP | 2 | 62 |
Level 9 | 26% HP | 3 | 65 |
Level 10 | 30% HP | 3 | 68 |
Guardian Rune[]
- Decreases received damage, lasts 2 turns
Rune Level | % Damage Reduced | Usage | Level Required |
---|---|---|---|
Level 1 | 10% damage | 1 | 35 |
Level 2 | 12% damage | 1 | 40 |
Level 3 | 14% damage | 1 | 45 |
Level 4 | 16% damage | 1 | 50 |
Level 5 | 18% damage | 1 | 54 |
Level 6 | 20% damage | 2 | 62 |
Level 7 | 24% damage | 2 | 66 |
Level 8 | 30% damage | 2 | 68 |
Level 9 | 38% damage | 3 | 70 |
Level 10 | 50% damage | 3 | 74 |
Purge Rune[]
- Dispels positive buffs from enemies.
Rune Level | Effect | Usage | Level Required |
---|---|---|---|
Level 1 | 1 buff removed from 1 random enemy | 1 | 35 |
Level 2 | 1 buff removed from 1-2 random enemies | 1 | 40 |
Level 3 | 1 buff removed from 1-2 random enemies | 1 | 45 |
Level 4 | 2 buffs removed from 2 random enemies | 2 |
50 |
Level 5 | 2 buffs removed from 2 random enemies | 2 | 54 |
Level 6 | 2 buffs removed from 2-3 random enemies | 2 | 62 |
Level 7 | 2 buffs removed from 2-3 random enemies | 2 | 66 |
Level 8 | 2 buffs removed from 3-4 random enemies | 3 | 68 |
Level 9 | 3 buffs removed from 3-4 random enemies | 3 | 70 |
Level 10 | 3 buffs removed from all enemies | 3 | 74 |
Purification Rune[]
- Dispels negative buffs from allies.
Rune Level | Effect | Usage | Level Required |
---|---|---|---|
Level 1 | 1 debuff from 1 random ally | 1 | 35 |
Level 2 | 1 debuff from 1-2 random ally | 1 | 40 |
Level 3 | 1 debuff from 1-2 random ally | 1 | 45 |
Level 4 | 2 debuffs from 2 random allies | 1 | 50 |
Level 5 | 2 debuffs from 2 random allies | 1 | 54 |
Level 6 | 2 debuffs from 2-3 random allies | 2 | 62 |
Level 7 | 2 debuffs from 2-3 random allies | 2 | 66 |
Level 8 | 2 debuffs from 3-4 random allies | 2 | 68 |
Level 9 | 3 debuffs from 3-4 random allies | 3 | 70 |
Level 10 | 3 buffs from all allies | 3 | 74 |
Rage Rune[]
- Restores rage
Rune Level | Rage Restored | Usage | Level Required |
---|---|---|---|
Level 1 | 30 rage | 1 | 35 |
Level 2 | 35 rage | 1 | 40 |
Level 3 | 40 rage | 1 | 45 |
Level 4 | 45 rage | 1 | 50 |
Level 5 | 50 rage | 1 | 56 |
Level 6 | 55 rage | 2 | 62 |
Level 7 | 60 rage | 2 | 68 |
Level 8 | 65 rage | 2 | 74 |
Level 9 | 70 rage | 3 | 77 |
Level 10 | 80 rage | 3 | 80 |
Chaos Rune[]
- Deals damage to a random enemy (attacks players first). Target's attacks have a chance to hit members of target's own party. Effect will not work if leader of party is a monster.
|
Effect | Usage | Level Required |
---|---|---|---|
Level 1 | Deals 90% damage, target has 30% chance to not know enemies from allies (50% they hit them). Last 1 turn | 1 | 35 |
Level 2 | Deals 100% damage, target has 30% chance to not know enemies from allies (50% they hit them). Last 1 turn | 1 | 40 |
Level 3 | Deals 100% damage, target has 40% chance to not know enemies from allies (50% they hit them). Last 1 turn | 1 | 45 |
Level 4 | Deals 100% damage, target has 50% chance to not know enemies from allies (50% they hit them). Last 2 turns | 1 | 50 |
Level 5 | Deals 100% damage, target has 55% chance to not know enemies from allies (50% they hit them). Last 2 turns | 2 | 56 |
Level 6 | Deals 100% damage, target has 60% chance to hit allies. Last 2 turns | 2 | 62 |
Level 7 | Deals 100% damage, target has 65% chance to not know enemies from allies (50% they hit them)s. Last 2 turns | 2 | 68 |
Level 8 | Deals 100% damage, target has 70% chance to hit allies. Last 3 turns | 2 | 74 |
Level 9 | Deals 100% damage, target has 75% chance to not know enemies from allies (50% they hit them). Last 3 turns | 2 | 77 |
Level 10 | Deals 100% damage, target has 100% chance to not know enemies from allies (50% they hit them). Last 3 turns | 3 | 80 |
Amnesia Rune[]
- Deals damage to a random target (attacks players first). Chance to prevent the target from using skills (including Holy Seal and Runes). Effects do not work on party leader if party leader is a monster.
Rune Level | Effect | Usage | Level Required |
---|---|---|---|
Level 1 | Deals 90% damage, 50% chance to prevent the target from using 1 skill. Last 1 turn | 1 | 35 |
Level 2 | Deals 100% damage, 55% chance to prevent the target from using 1 skill. Last 1 turn | 1 | 40 |
Level 3 | Deals 100% damage, 60% chance to prevent the target from using 2 skills. Last 1 turn | 1 | 45 |
Level 4 | Deals 100% damage, 70% chance to prevent the target from using 2 skills. Last 2 turns | 2 | 50 |
Level 5 | Deals 100% damage, 80% chance to prevent the target from using 2 skills. Last 2 turns | 2 | 56 |
Level 6 | Deals 100% damage, 90% chance to prevent the target from using 3 skills. Last 2 turns | 2 | 62 |
Level 7 | Deals 100% damage, 100% chance to prevent the target from using 3 skills. Last 2 turns | 2 | 68 |
Level 8 | Deals 100% damage, 100% chance to prevent the target from using 4 skills. Last 2 turns | 2 | 74 |
Level 9 | Deals 100% damage, 100% chance to prevent the target from using 4 skills. Last 3 turns | 3 | 77 |
Level 10 | Deals 100% damage, 100% chance to prevent the target from using 5 skills. Last 3 turns | 3 | 80 |
Mire Rune[]
- Deals damage to a random target. Chance to reduce the target's casting speed by 100% (works on both players and monsters).
Rune Level | Effect | Usage | Level Required |
---|---|---|---|
Level 1 | 90% damage to a random target and 30% chance to reduce casting speed by 100%. Last 2 turns | 1 | 35 |
Level 2 | 100% damage to a random target and 30% chance to reduce casting speed by 100%. Last 2 turns | 1 | 40 |
Level 3 | 100% damage to a random target and 40% chance to reduce casting speed by 100%. Last 2 turns | 1 | 45 |
Level 4 | 100% damage to a random target and 50% chance to reduce casting speed by 100%. Last 2 turns | 2 | 50 |
Level 5 | 100% damage to a random target and 60% chance to reduce casting speed by 100%. Last 2 turns | 2 | 56 |
Level 6 | 100% damage to a random target and 65% chance to reduce casting speed by 100%. Last 3 turns | 3 | - |
Level 7 | 100% damage to a random target and 70% chance to reduce casting speed by 100%. Last 3 turns | 3 | 59 |
Level 8 | 100% damage to a random target and 75% chance to reduce casting speed by 100%. Last 3 turns | 3 | 63 |
Level 9 | 100% damage to a random target and 80% chance to reduce casting speed by 100%. Last 3 turns | 3 | 65 |
Level 10 | 100% damage to a random target and 100% chance to reduce casting speed by 100%. Last 3 turns | 3 | 68 |
Runes per classes[]
Advanced Runes[]
With Wartune 3.1 patch, players who reach level 80 and complete Class Advancement quests can upgrade runes to 8 more levels after the 10 normals levels, the called Advanced Runes.
In order to upgrade a normal rune to its advanced form, players need to click the "Advance" icon below their icons, but to continue the process, it requires 10 Mystery Runestones that so far can only be purchased from League Shop for 20 League Insignias each, or exchanged in Rune Exchange events.
An advance rune has 8 levels in which it can further be upgraded. However, to level up these advanced runes, only Mystery Runestones are accepted. So far, it's known to exist 4 advanced runes: Advanced Brutality Rune, Advanced Blood Rune, Advanced Healing Rune and Advanced Guardian Rune.
Advanced Brutality Rune[]
Rune Level | Effect | Usage |
---|---|---|
Adv. Level 1 | +16% +2000 damage to players, lasts 2 turns, can't be dispelled | 3 |
Adv. Level 2 | +17% +2000 damage to players, lasts 2 turns, can't be dispelled | 3 |
Adv. Level 3 | +18% +2000 damage to players, lasts 2 turns, can't be dispelled | 3 |
Adv. Level 4 | +19% +2000 damage to players, lasts 2 turns, can't be dispelled | 3 |
Adv. Level 5 | +20% +2000 damage to players, lasts 2 turns, can't be dispelled | 3 |
Adv. Level 6 | +21% +2000 damage to players, lasts 2 turns, can't be dispelled | 3 |
Adv. Level 7 | +23% +2000 damage to players, lasts 2 turns, can't be dispelled | 4 |
Adv. Level 8 | +25% +2000 damage to players, lasts 2 turns, can't be dispelled | 4 |
Advanced Blood Rune[]
Rune Level | Effect | Usage |
---|---|---|
Adv. Level 1 | Lose 8% HP per turn, lasts 8 turns. Causes max of 8000 damage per turn | 3 |
Adv. Level 2 | Lose 8% HP per turn, lasts 9 turns. Causes max of 8000 damage per turn | 3 |
Adv. Level 3 | Lose 8% HP per turn, lasts 9 turns. Causes max of 9000 damage per turn | 3 |
Adv. Level 4 | Lose 9% HP per turn, lasts 9 turns. Causes max of 9000 damage per turn | 3 |
Adv. Level 5 | Lose 9% HP per turn, lasts 9 turns. Causes max of 10000 damage per turn | 3 |
Adv. Level 6 | Lose 9% HP per turn, lasts 10 turns. Causes max of 10000 damage per turn | 3 |
Adv. Level 7 | Lose 10% HP per turn, lasts 10 turns. Causes max of 10000 damage per turn | 4 |
Adv. Level 8 | Lose 10% HP per turn, lasts 10 turns. Causes max of 11000 damage per turn | 4 |
Advanced Healing Rune[]
Rune Level | % HP Restored | Usage |
---|---|---|
Adv. Level 1 | 32% HP | 3 |
Adv. Level 2 | 34% HP | 3 |
Adv. Level 3 | 36% HP | 3 |
Adv. Level 4 | 38% HP | 3 |
Adv. Level 5 | 40% HP | 3 |
Adv. Level 6 | 42% HP | 3 |
Adv. Level 7 | 45% HP | 4 |
Adv. Level 8 | 50% HP | 4 |
Advanced Guardian Rune[]
Rune Level | % Damage Reduced | Usage |
---|---|---|
Adv. Level 1 | 52%, lasts 2 turns. | 3 |
Adv. Level 2 | 54%, lasts 2 turns. | 3 |
Adv. Level 3 | 56%, lasts 2 turns. | 3 |
Adv. Level 4 | 58%, lasts 2 turns. | 3 |
Adv. Level 5 | 60%, lasts 2 turns. | 3 |
Adv. Level 6 | 62%, lasts 2 turns. | 3 |
Adv. Level 7 | 65%, lasts 2 turns. | 4 |
Adv. Level 8 | 70%, lasts 2 turns. | 4 |
Old Rune system (pre-1.6)[]
This section only applies to Wartune before the update to version 1.6. Since that update the following runes are not available or usable anymore! Runes can have a multitude of effects depending on which type of rune it is, along with the level of the run. All runes have a Cooldown of 60 seconds.
Thunder rune[]
Does damage to all enemies.
Level 1: 300 damage to all enemies.
Level 2: 600 damage to all enemies.
Level 3: 900 damage to all enemies.
Level 4: 1200 damage to all enemies.
Level 5: 1500 damage to all enemies.
Rage rune[]
Recharges rage meter of the character using the rune.
Level 1: Recharges 30 rage
Level 2: Recharges 40 rage
Level 3: Recharges 50 rage
Level 4: Recharges 60 rage
Level 5: Recharges 70 rage
Group Regen rune[]
Restores hp to users party.
Level 1: Restores 300.
Level 2: Restores 600.
Level 3: Restores 800.
Level 4: Restores 1000.
Level 5: Restores 1200.
Guardian rune[]
Reduces damage received in battle for 2 turns.
Level 1: damage reduced by 200
Level 2: damage reduced by 400
Level 3: damage reduced by 600
Level 4: damage reduced by 800
Level 5: damage reduced by 1000
Brutality rune[]
increases damage done in battle for 2 turns.
Level 1: damage increased by 200
Level 2: damage increased by 400
Level 3: damage increased by 600
Level 4: damage increased by 800
Level 5: damage increased by 1000
Healing rune[]
Restores hp to user.
Level 1: Restores 1000.
Level 2: Restores 1500.
Level 3: Restores 2000.
Level 4: Restores 2500.
Level 5: Restores 3000.
Life Rune[]
Restores 20% hp to user.