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(Modified some skills.)
 
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Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on [[Statistics#Magical Attack|Magical Attack]]. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.
 
Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on [[Statistics#Magical Attack|Magical Attack]]. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.
   
[[File:Mage.png|thumb|312px]]Starting stats:
+
[[File:Mage.png|thumb|312px]]
  +
  +
  +
  +
Starting stats:
 
*1 Strength
 
*1 Strength
 
*1 Armor
 
*1 Armor
Line 35: Line 39:
 
*Lorekeeper Hat (PDEF/MDEF +126) Require: Lv2 Crystaloid x20, Worn Helmet
 
*Lorekeeper Hat (PDEF/MDEF +126) Require: Lv2 Crystaloid x20, Worn Helmet
 
*Lorekeeper Robe (PDEF +94/MDEF +222) Require: Lv2 Crystaloid x20, Worn Armor
 
*Lorekeeper Robe (PDEF +94/MDEF +222) Require: Lv2 Crystaloid x20, Worn Armor
*Heart of a Lorekeeper (HP +495) Require: Lv2 Crystaloid x20, Worn Necklace
+
*Lorekeeper Brooch (HP +495) Require: Lv2 Crystaloid x20, Worn Necklace
 
::''(2) Gear Set Bonus: '''Damage dealt +80'''''
 
::''(2) Gear Set Bonus: '''Damage dealt +80'''''
 
::''(4) Gear Set Bonus: '''Bonus 10 rage points after each attack'''''
 
::''(4) Gear Set Bonus: '''Bonus 10 rage points after each attack'''''
Line 45: Line 49:
 
*Soulmaster Hat (PDEF/MDEF +151) Require: 500 Insignia
 
*Soulmaster Hat (PDEF/MDEF +151) Require: 500 Insignia
 
*Soulmaster Robe (PDEF +112/MDEF +266) Require: 700 Insignia
 
*Soulmaster Robe (PDEF +112/MDEF +266) Require: 700 Insignia
*Heart of a Soulmaster (HP +594) Require: 300 Insignia
+
*Soulmaster Brooch (HP +594) Require: 300 Insignia
 
::''(2) Gear Set Bonus: '''Endurance +50'''''
 
::''(2) Gear Set Bonus: '''Endurance +50'''''
 
::''(3) Gear Set Bonus: '''Initial rage minimum +30'''''
 
::''(3) Gear Set Bonus: '''Initial rage minimum +30'''''
Line 54: Line 58:
 
*Bender Staff (MATK +300) Require: Lvl3 Crystaloid x80, Dismal Weapon
 
*Bender Staff (MATK +300) Require: Lvl3 Crystaloid x80, Dismal Weapon
 
*Bender Hat (MDEF/PDEF +176) Require: Lvl3 Crystaloid x80, Dismal Helmet
 
*Bender Hat (MDEF/PDEF +176) Require: Lvl3 Crystaloid x80, Dismal Helmet
*Bender Robe (PDEF +131/MDEF +310) Require: Lvl3 Cristaloid x80, Dismal Armor
+
*Bender Robe (PDEF +131/MDEF +310) Require: Lvl3 Crystaloid x80, Dismal Armor
*Bender Brooch (HP +693) Require: Lvl3 Cristaloid x80, Dismal Necklace
+
*Bender Brooch (HP +693) Require: Lvl3 Crystaloid x80, Dismal Necklace
 
::''(2) Gear Set Bonus: '''Damage dealt +200'''''
 
::''(2) Gear Set Bonus: '''Damage dealt +200'''''
 
::''(4) Gear Set Bonus: '''Bonus 10 rage points after each attack'''''
 
::''(4) Gear Set Bonus: '''Bonus 10 rage points after each attack'''''
Line 64: Line 68:
 
*Dakan Master Hat (PDEF/MDEF +211) Require: Private title, 600 Insignia
 
*Dakan Master Hat (PDEF/MDEF +211) Require: Private title, 600 Insignia
 
*Dakan Master Robe (PDEF +157/MDEF +372) Require: Champion title, 800 Insignia
 
*Dakan Master Robe (PDEF +157/MDEF +372) Require: Champion title, 800 Insignia
*Dakan Master Soul(HP +831) Require: Private title, 500 Insignia
+
*Dakan Master Soul (HP +831) Require: Private title, 500 Insignia
 
::
 
::
 
::''(2) Gear Set Bonus: '''Endurance +100'''''
 
::''(2) Gear Set Bonus: '''Endurance +100'''''
Line 74: Line 78:
 
*Magister Staff (MATK +396) Require: Lvl4 Crystaloid x200, Mystic Weapon
 
*Magister Staff (MATK +396) Require: Lvl4 Crystaloid x200, Mystic Weapon
 
*Magister Hat (MDEF/PDEF +232) Require: Lvl4 Crystaloid x200, Mystic Helmet
 
*Magister Hat (MDEF/PDEF +232) Require: Lvl4 Crystaloid x200, Mystic Helmet
*Magister Robe (PDEF +173/MDEF +409) Require: Lvl4 Cristaloid x200, Mystic Armor
+
*Magister Robe (PDEF +173/MDEF +409) Require: Lvl4 Crystaloid x200, Mystic Armor
*Magister Brooch (HP +914) Require: Lvl4 Cristaloid x200, Mystic Necklace
+
*Magister Brooch (HP +914) Require: Lvl4 Crystaloid x200, Mystic Necklace
 
::''(2) Gear Set Bonus: '''Damage dealt +300'''''
 
::''(2) Gear Set Bonus: '''Damage dealt +300'''''
 
::''(4) Gear Set Bonus: '''Bonus 10 rage points after each attack'''''
 
::''(4) Gear Set Bonus: '''Bonus 10 rage points after each attack'''''
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==='''Level 55 Arena Shop Gear'''===
 
==='''Level 55 Arena Shop Gear'''===
 
''(Can be enchanted up to +18)''
 
''(Can be enchanted up to +18)''
::''(2) Endurance +150''.
 
::''(3) Increase Initial Rage Minimum by +30''.
 
::''(4) Ignore an Enemy's 2000 MDEF Points.''
 
 
*Pontiff Staff : 450 MATK + (900) Require: Elite Warrior title, 1500 Insignia
 
*Pontiff Staff : 450 MATK + (900) Require: Elite Warrior title, 1500 Insignia
 
*Pontiff Hat : PDEF 263 + (563) , MDEF 263 + (563) Require: Warrior title, 1000 Insignia
 
*Pontiff Hat : PDEF 263 + (563) , MDEF 263 + (563) Require: Warrior title, 1000 Insignia
 
*Pontiff Robe : PDEF 196 + (442) , MDEF 465 + (927) Require: Elite Warrior title, 1200 Insignia
 
*Pontiff Robe : PDEF 196 + (442) , MDEF 465 + (927) Require: Elite Warrior title, 1200 Insignia
 
*Pontiff Brooch : HP 1038 + (1958) Require: Warrior title, 900 Insignia
 
*Pontiff Brooch : HP 1038 + (1958) Require: Warrior title, 900 Insignia
  +
 
::''(2)'' ''Gear set bonus:'' '''''Endurance +150.'''''
 
::''(3)'' ''Gear set bonus:'' '''''Increase Initial Rage Minimum by +30.'''''
 
::''(4)'' ''Gear set bonus:'' '''''Ignore an Enemy's 2000 MDEF Points.'''''
   
 
==='''Level 60 Synthesis (Blacksmith) Gear'''===
 
==='''Level 60 Synthesis (Blacksmith) Gear'''===
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*Ethereal Robe (PDEF +270/MDEF +638) Lvl6 Crystaloid x400 + Archaic Armour
 
*Ethereal Robe (PDEF +270/MDEF +638) Lvl6 Crystaloid x400 + Archaic Armour
 
*Ethereal Brooch (HP +1427) Lvl6 Crystaloid x400 + Archaic Necklace
 
*Ethereal Brooch (HP +1427) Lvl6 Crystaloid x400 + Archaic Necklace
  +
  +
==='''Level 80 Synthesis (Blacksmith) Gear'''===
  +
''(Can be enchanted up to +36 ''')'''''
  +
::''Helm Bonus: '''Damage dealt +500'''''
  +
::''Neck Bonus: '''Damage dealt +500'''''
  +
::''Chest Bonus: '''Damage dealt +500'''''
  +
::''Weapon bonus: '''10 bonus rage points following each action'''''
  +
*Void Pontiff's Staff (MATK +772) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Weapon Shard x10 + Ethereal Staff [Legend]
  +
*Void Pontiff's Hat (PDEF/MDEF +452) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Helmet Shard x10 + Ethereal Hat [Legend]
  +
*Void Pontiff's Robe (PDEF +335/MDEF +798) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Armor Shard x10 + Ethereal Robe [Legend]
  +
*Void Pontiff's Brooch (HP +1783) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Necklace Shard x10 + Ethereal Brooch [Legend]
   
 
==Skills==
 
==Skills==
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[http://wartune.r2games.com/skill Wartune Skill Calculator]
 
[http://wartune.r2games.com/skill Wartune Skill Calculator]
   
[[File:WT_Skills_Mage.jpg|thumb|400px|Mage skill tree]]
+
[[File:WT_Skills_Mage.jpg|thumb|left|400px|Mage skill tree]]
 
 
   
   
Line 135: Line 149:
 
===Heart Elemental===
 
===Heart Elemental===
 
{{Skill |
 
{{Skill |
file=Heart_Elemental.png |
+
file=Heart Elemental.png|
type=passive |
+
type=passive|
levels=2 |
+
levels=2|
   
l1pre=Commander Level 7 |
+
l1pre=Commander Level 7|
l1desc=Receive rage +1 each time you deal damage to an enemy |
+
l1desc=Receive rage +1 each time you deal damage to an enemy|
 
l2pre=Commander Level 26 |
 
l2desc=Receive rage +2 each time you deal damage to an enemy }}
 
   
 
l2pre=Commander Level 26|
 
l2desc=Receive rage +2 each time you deal damage to an enemy}}
   
 
===Mana Master===
 
===Mana Master===
 
{{Skill |
 
{{Skill |
file=Mana_Master.png |
+
file=Mana Master.png|
type=passive |
+
type=passive|
levels=3 |
+
levels=3|
 
l1pre=Commander Level 8, Level 1 [[#Heart Elemental|Heart Elemental]] |
 
l1desc=Magic Attack boost of 5% |
 
   
l2pre=Commander Level 18, Level 2 [[#Heart Elemental|Heart Elemental]] |
+
l1pre=Commander Level 8, Level 1 [[#Heart Elemental|Heart Elemental]]|
l2desc=Magic Attack boost of 10% |
+
l1desc=Magic Attack boost of 5%|
   
l3pre=Commander Level 30 |
+
l2pre=Commander Level 18, Level 2 [[#Heart Elemental|Heart Elemental]]|
l3desc=Magic Attack boost of 15% }}
+
l2desc=Magic Attack boost of 10%|
   
 
l3pre=Commander Level 30|
 
l3desc=Magic Attack boost of 15%}}
   
 
===Damnation===
 
===Damnation===
 
{{Skill |
 
{{Skill |
file=Damnation.png |
+
file=Damnation.png|
type=active |
+
type=Active|
cooldown=60 |
+
cooldown=11|
rage=30 |
+
rage=25|
levels=3 |
+
levels=3|
   
 
l1pre=Commander Level 22, Level 2 [[#Mana Master|Mana Master]]|
qte=Rage consumption reduced by 5 |
 
  +
l1desc=?|
qtelevel=2 |
 
 
l1pre=Commander Level 22, Level 2 [[#Mana Master|Mana Master]] |
 
l1desc=Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns |
 
 
l2pre=Commander Level 34, Level 3 [[#Mana Master|Mana Master]] |
 
l2desc=Deals 1200 magic damage to all enemies and boosts all damage received by the enemy by 8%, lasts 5 turns |
 
 
l3pre=Commander Level 44 |
 
l3desc=Deals 2500 magic damage to all enemies and boosts all damage received by the enemy by 10%, lasts 5 turns }}
 
   
 
l2pre=Commander Level 34, Level 3 [[#Mana Master|Mana Master]]|
  +
l2desc=?|
   
 
l3pre=Commander Level 44|
 
l3desc=Deals 200% MDMG to the entire enemy group and boosts all damage received by the targets by 30%, lasts 3 turns}}
 
===Lightning Bolt===
 
===Lightning Bolt===
 
{{Skill |
 
{{Skill |
file=Lightning_Bolt.png |
+
file=Lightning Bolt.png|
type=active |
+
type=Active|
cooldown=1 |
+
cooldown=2|
rage=0 |
+
rage=0|
levels=5 |
+
levels=5|
   
l1pre=Commander Level 1 |
+
l1pre=Commander Level 1|
l1desc=Deals 102%+15 damage to a single enemy, increases rage by 6 points |
+
l1desc=Deals 102%+15 damage to a single enemy, increases rage by 6 points|
   
l2pre=Commander Level 14 |
+
l2pre=Commander Level 14|
l2desc=Deals 104%+35 damage to a single enemy, increases rage by 6 points |
+
l2desc=Deals 104%+35 damage to a single enemy, increases rage by 6 points|
   
l3pre=Commander Level 24 |
+
l3pre=Commander Level 24|
l3desc=Deals 106%+55 damage to a single enemy, increases rage by 6 points |
+
l3desc=Deals 106%+55 damage to a single enemy, increases rage by 6 points|
   
l4pre=Commander Level 34 |
+
l4pre=Commander Level 34|
l4desc=Deals 108%+75 damage to a single enemy, increases rage by 6 points |
+
l4desc=Deals 108%+75 damage to a single enemy, increases rage by 6 points|
   
l5pre=Prerequisites: Commander Level 44 |
+
l5pre=Prerequisites: Commander Level 44|
 
l5desc=Deals 110% +95 magic damage to single enemy, raises rage by 6 points}}
 
l5desc=Deals 110% +95 magic damage to single enemy, raises rage by 6 points}}
 
 
Possible damage formula (before defense is considered):
 
Possible damage formula (before defense is considered):
   
Line 229: Line 235:
 
===Rain of Fire===
 
===Rain of Fire===
 
{{Skill |
 
{{Skill |
file=Rain_of_Fire.png |
+
file=Rain of Fire.png|
type=active |
+
type=Active|
cooldown=10 |
+
cooldown=5|
rage=16 |
+
rage=16|
levels=5 |
+
levels=5|
   
qte=Damage boost of 25% |
+
qte=Damage boost of 25%|
qtelevel=2 |
+
qtelevel=2|
   
l1pre=Commander Level 3, Level 1 [[#Lightning Bolt|Lightning Bolt]] |
+
l1pre=Commander Level 3, Level 1 [[#Lightning Bolt|Lightning Bolt]]|
l1desc=Deals 85% magic damage to all enemies |
+
l1desc=Deals 85% magic damage to all enemies|
   
l2pre=Commander Level 16, Level 2 [[#Lightning Bolt|Lightning Bolt]] |
+
l2pre=Commander Level 16, Level 2 [[#Lightning Bolt|Lightning Bolt]]|
l2desc=Deals 96% magic damage to all enemies |
+
l2desc=Deals 96% magic damage to all enemies|
   
l3pre=Commander Level 26, Level 3 [[#Lightning_Bolt|Lightning Bolt]] |
+
l3pre=Commander Level 26, Level 3 [[#Lightning_Bolt|Lightning Bolt]]|
l3desc=Deals 104% magic damage to all enemies |
+
l3desc=Deals 104% magic damage to all enemies|
 
l4pre=Commander Level 36, Level 4 [[#Lightning_Bolt|Lightning Bolt]] |
 
l4desc=Deals 134% magic damage to all enemies |
 
 
l5pre=Commander Level 46, Level 5 [[#Lightning_Bolt|Lightning Bolt]] |
 
l5desc=Deals 140% magic damage to all enemies}}
 
 
Damage is divided into 2 hits per target
 
   
 
l4pre=Commander Level 36, Level 4 [[#Lightning_Bolt|Lightning Bolt]]|
 
l4desc=Deals 134% magic damage to all enemies|
   
 
l5pre=Commander Level 46, Level 5 [[#Lightning_Bolt|Lightning Bolt]]|
 
l5desc=Deals 140% magic damage to all enemies}}Damage is divided into 2 hits per target
 
===Delphic Thunder Frenzy===
 
===Delphic Thunder Frenzy===
 
{{Skill |
 
{{Skill |
file=Delphic_Thunder_Frenzy.png |
+
file=Delphic_Thunder_Frenzy.png|
type=active |
+
type=Active|
cooldown=60 |
+
cooldown=30|
rage=80 |
+
rage=80|
levels=3 |
+
levels=3|
   
 
l1pre=Commander Level 10, Level 1 [[#Rain of Fire|Rain of Fire]]|
qte=+25% Damage |
 
  +
l1desc=?|
qtelevel=2 |
 
 
l1pre=Commander Level 10, Level 1 [[#Rain of Fire|Rain of Fire]] |
 
l1desc=Deals 225%+250 magic damage to front row enemies |
 
 
l2pre=Commander Level 30, Level 3 [[#Rain of Fire|Rain of Fire]] |
 
l2desc=Deals 255%+320 magic damage to front row enemies |
 
 
l3pre=Commander Level 50, Level 5 [[#Rain of Fire|Rain of Fire]] |
 
l3desc=Deals 285%+380 magic damage to front row enemies }}
 
 
Damage is divided into 2 hits per target
 
   
 
l2pre=Commander Level 30, Level 3 [[#Rain of Fire|Rain of Fire]]|
  +
l2desc=?|
   
 
l3pre=Commander Level 50, Level 5 [[#Rain of Fire|Rain of Fire]]|
 
l3desc=Deals 380% MDMG to all enemies in the front row.}}Damage is divided into 2 hits per target
 
===Thunderer===
 
===Thunderer===
 
{{Skill |
 
{{Skill |
file=Thunderer.png |
+
file=Thunderer.png|
type=active |
+
type=Active|
cooldown=2 |
+
cooldown=2|
rage=50 |
+
rage=70|
levels=4 |
+
levels=4|
 
qte=Magic damage boost of 25% |
 
qtelevel=2 |
 
 
l1pre=Commander Level 20, Level 1 [[#Delphic Thunder Frenzy|Delphic Thunder Frenzy]] |
 
l1desc=Deals 220%+120 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns |
 
 
l2pre=Commander Level 30 |
 
l2desc=Deals 235%+155 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns |
 
 
l3pre=Commander Level 40, Level 2 [[#Delphic_Thunder_Frenzy|Delphic Thunder Frenzy]] |
 
l3desc=Deals 275%+180 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns |
 
   
l4pre=Commander Level 50, Level 3 [[#Delphic_Thunder_Frenzy|Delphic Thunder Frenzy]] |
+
l1pre=Commander Level 20, Level 1 [[#Delphic Thunder Frenzy|Delphic Thunder Frenzy]]|
  +
l1desc=?|
l4desc=Deals 295%+215 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns }}
 
   
 
l2pre=Commander Level 30|
  +
l2desc=?|
   
 
l3pre=Commander Level 40, Level 2 [[#Delphic_Thunder_Frenzy|Delphic Thunder Frenzy]]|
===Delphic Hell Thunder===
 
  +
l3desc=?|
   
 
l4pre=Commander Level 50, Level 3 [[#Delphic_Thunder_Frenzy|Delphic Thunder Frenzy]]|
 
l4desc=Deals 520% MDMG to a random enemy and decreases damage dealt by the target by 15%, lasts 2 turns}}
 
===Restoration===
 
===Restoration===
 
{{Skill |
 
{{Skill |
file=Restoration.png |
+
file=Restoration.png|
type=active |
+
type=Active|
cooldown=15 |
+
cooldown=15|
rage=35 |
+
rage=35|
levels=3 |
+
levels=3|
   
qte=Added 10% damage reduction buff for target, lasts 2 turns |
+
qte=Added 10% damage reduction buff for target, lasts 2 turns|
qtelevel=2 |
+
qtelevel=2|
   
l1pre=Commander Level 12 |
+
l1pre=Commander Level 12|
l1desc=Restore HP equal to 50%+100 of magic damage to the teammate with the smallest percentage of HP |
+
l1desc=Restore HP equal to 50%+100 of magic damage to the teammate with the smallest percentage of HP|
 
l2pre=Commander Level 28 |
 
l2desc=Restore HP equal to 65%+200 of magic damage to the teammate with the smallest percentage of HP |
 
 
l3pre=Commander Level 38 |
 
l3desc=Restore HP equal to 75%+300 of magic damage to the teammate with the smallest percentage of HP }}
 
   
 
l2pre=Commander Level 28|
 
l2desc=Restore HP equal to 65%+200 of magic damage to the teammate with the smallest percentage of HP|
   
 
l3pre=Commander Level 38|
 
l3desc=Restore HP equal to 75%+300 of magic damage to the teammate with the smallest percentage of HP}}
 
===Healing Empowerment===
 
===Healing Empowerment===
 
{{Skill |
 
{{Skill |
file=Healing_Enpowerment.png |
+
file=Healing_Enpowerment.png|
type=passive |
+
type=passive|
levels=2 |
+
levels=2|
   
l1pre=Commander Level 20, Level 1 [[#Restoration|Restoration]] |
+
l1pre=Commander Level 20, Level 1 [[#Restoration|Restoration]]|
l1desc=Healing ability boost of 4%, magic defense boost of 10% |
+
l1desc=Healing ability boost of 4%, magic defense boost of 10%|
 
l2pre=Commander Level 28, Level 2 [[#Restoration|Restoration]] |
 
l2desc=Healing ability boost of 8%, magic defense boost of 20% }}
 
   
 
l2pre=Commander Level 28, Level 2 [[#Restoration|Restoration]]|
 
l2desc=Healing ability boost of 8%, magic defense boost of 20%}}
   
 
===Suntoria===
 
===Suntoria===
 
{{Skill |
 
{{Skill |
file=Suntoria.png |
+
file=Suntoria.png|
type=active |
+
type=Active|
cooldown=45 |
+
cooldown=45|
rage=30 |
+
rage=30|
levels=3 |
+
levels=3|
   
qte=+2 Duration |
+
qte=+2 Duration|
qtelevel=2 |
+
qtelevel=2|
   
l1pre=Commander Level 20, Level 1 [[#Healing Empowerment|Healing Empowerment]] |
+
l1pre=Commander Level 20, Level 1 [[#Healing Empowerment|Healing Empowerment]]|
l1desc=Adds a regen buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns |
+
l1desc=Adds a regen buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns|
 
l2pre=Commander Level 30, Level 2 [[#Healing Empowerment|Healing Empowerment]] |
 
l2desc=Adds a regen buff to all teammates that restores 5% of max HP with every attack, lasts 5 turns |
 
 
l3pre=Commander Level 40, Level 3 [[#Restoration|Restoration]] |
 
l3desc=Adds a regen buff to all teammates that restores 6% of max HP with every attack, lasts 5 turns }}
 
   
 
l2pre=Commander Level 30, Level 2 [[#Healing Empowerment|Healing Empowerment]]|
 
l2desc=Adds a regen buff to all teammates that restores 5% of max HP with every attack, lasts 5 turns|
   
 
l3pre=Commander Level 40, Level 3 [[#Restoration|Restoration]]|
 
l3desc=Adds a regen buff to all teammates that restores 6% of max HP with every attack, lasts 5 turns}}
 
===Castinator===
 
===Castinator===
 
{{Skill |
 
{{Skill |
file=Castinator.png |
+
file=Castinator.png|
type=passive |
+
type=passive|
levels=2 |
+
levels=2|
   
l1pre=Commander Level 18 |
+
l1pre=Commander Level 18|
l1desc=6% chance to reduce rage consumption of next attack by 20 points |
+
l1desc=6% chance to reduce rage consumption of next attack by 20 points|
 
l2pre=Commander Level 30 |
 
l2desc=8% chance to reduce rage consumption of next attack by 20 points }}
 
   
 
l2pre=Commander Level 30|
 
l2desc=8% chance to reduce rage consumption of next attack by 20 points}}
 
This allows you to cast spells with base rage cost exceeding your current rage amount.
 
This allows you to cast spells with base rage cost exceeding your current rage amount.
 
 
 
===Meteoric Destroyer===
 
===Meteoric Destroyer===
 
{{Skill |
 
{{Skill |
file=Meteoritic_Destroyer.png |
+
file=Meteoric_Destroyer.png|
type=active |
+
type=Active|
cooldown=15 |
+
cooldown=5|
rage=30 |
+
rage=30|
levels=4 |
+
levels=4|
   
 
l1pre=Commander Level 24, Level 1 [[#Castinator|Castinator]]|
qte=Damage boost of 25% |
 
  +
l1desc=?|
qtelevel=2 |
 
   
l1pre=Commander Level 24, Level 1 [[#Castinator|Castinator]] |
+
l2pre=Commander Level 34|
  +
l2desc=?|
l1desc=Deals 98% magic damage to all enemies; 20% chance to deal an extra 200 damage |
 
 
l2pre=Commander Level 34 |
 
l2desc=Deals 106% magic damage to all enemies; 25% chance to deal an extra 250 damage |
 
 
l3pre=Commander Level 46, Level 2 [[#Castinator|Castinator]] |
 
l3desc=Deals 136% magic damage to all enemies; 30% chance to deal an extra 300 damage |
 
 
l4pre=Commander Level 56 |
 
l4desc=Deals 142% magic damage to all enemies; 35% chance to deal an extra 800 damage }}
 
   
 
l3pre=Commander Level 46, Level 2 [[#Castinator|Castinator]]|
  +
l3desc=?|
   
 
l4pre=Commander Level 56|
 
l4desc=Deals 190% MDMG to all enemies; 20% chance to deal an extra 110% MDMG}}
 
===Purification===
 
===Purification===
 
{{Skill |
 
{{Skill |
file=Purification.png |
+
file=Purification.png|
type=active |
+
type=Active|
cooldown=30 |
+
cooldown=30|
rage=20 |
+
rage=20|
levels=3 |
+
levels=3|
 
qte=Rage consumption reduced by 5 points |
 
qtelevel=2 |
 
 
l1pre=Commander Level 22, Level 1 [[#Meteoric Destroyer|Meteoric Destroyer]] |
 
l1desc=Discharges 1 negative buffs for all teammates. |
 
   
 
qte=Rage consumption reduced by 5 points|
l2pre=Commander Level 40, Level 2 [[#Meteoric Destroyer|Meteoric Destroyer]] |
 
 
qtelevel=2|
l2desc=Discharges 2 negative buffs for all teammates. |
 
   
l3pre=Commander Level 50, Level 3 [[#Meteoric Destroyer|Meteoric Destroyer]] |
+
l1pre=Commander Level 22, Level 1 [[#Meteoric Destroyer|Meteoric Destroyer]]|
l3desc=Discharges 3 negative buffs for all teammates. }}
+
l1desc=Discharges 1 negative buffs for all teammates.|
   
 
l2pre=Commander Level 40, Level 2 [[#Meteoric Destroyer|Meteoric Destroyer]]|
 
l2desc=Discharges 2 negative buffs for all teammates.|
   
 
l3pre=Commander Level 50, Level 3 [[#Meteoric Destroyer|Meteoric Destroyer]]|
 
l3desc=Discharges 3 negative buffs for all teammates.}}
 
===Blessed Light===
 
===Blessed Light===
 
{{Skill |
 
{{Skill |
file=Blessed_Light.png |
+
file=Blessed_Light.png|
type=active |
+
type=Active|
cooldown=60 |
+
cooldown=60|
rage=60 |
+
rage=60|
levels=2 |
+
levels=2|
   
qte=HP restoration +25% |
+
qte=HP restoration +25%|
qtelevel=2 |
+
qtelevel=2|
   
l1pre=Commander Level 34, Level 1 [[#Suntoria|Suntoria]], Level 1 [[#Purification|Purification]] |
+
l1pre=Commander Level 34, Level 1 [[#Suntoria|Suntoria]], Level 1 [[#Purification|Purification]]|
l1desc=Restores HP equivalent to 90% of magic damage + 100 for all teammates and adds 10 rage. |
+
l1desc=Restores HP equivalent to 90% of magic damage + 100 for all teammates and adds 10 rage.|
   
l2pre=Commander Level 46, Level 3 [[#Suntoria|Suntoria]], Level 3 [[#Purification|Purification]] |
+
l2pre=Commander Level 46, Level 3 [[#Suntoria|Suntoria]], Level 3 [[#Purification|Purification]]|
l2desc=Restores HP equivalent to 110% of magic damage + 400 for all teammates and adds 10 rage. }}
+
l2desc=Restores HP equivalent to 110% of magic damage + 400 for all teammates and adds 10 rage.}}
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 06:28, 7 February 2019

Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on Magical Attack. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.

Mage


Starting stats:

  • 1 Strength
  • 1 Armor
  • 5 Intellect
  • 5 Endurance
  • 100 Charisma

Stats gained on levelup:

  • +3 Intellect
  • +1 Armor
  • +1 Endurance
  • +10 Charisma


Mage Gear

A more comprehensive list can be found on the Mage's Armor page.


Level 20 Synthesis (Blacksmith) Gear

(Can be enchanted up to +9)

  • Gloridon Staff (MATK +145) Require: Lv1 Crystaloid x5, Broken Weapon
  • Gloridon Hat (PDEF/MDEF +92) Require: Lv1 Crystaloid x5, Broken Helmet
  • Gloridon Robe (PDEF +50/MDEF +120) Require: Lv1 Crystaloid x5, Broken Armor
  • Gloridon Necklace (HP +343) Require: Lv1 Crystaloid x5, Broken Necklace
(2) Gear Set Bonus: Damage dealt +20
(4) Gear Set bonus: Bonus 5 rage points after each attack

Level 30 Synthesis (Blacksmith) Gear

(Can be enchanted up to +12)

  • Lorekeeper Staff (MATK +239) Require: Lv2 Crystaloid x20, Worn Weapon
  • Lorekeeper Hat (PDEF/MDEF +126) Require: Lv2 Crystaloid x20, Worn Helmet
  • Lorekeeper Robe (PDEF +94/MDEF +222) Require: Lv2 Crystaloid x20, Worn Armor
  • Lorekeeper Brooch (HP +495) Require: Lv2 Crystaloid x20, Worn Necklace
(2) Gear Set Bonus: Damage dealt +80
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 35 Arena Shop Gear

(Can be enchanted up to +12)

  • Soulmaster Staff (MATK +262) Require: 900 Insignia
  • Soulmaster Hat (PDEF/MDEF +151) Require: 500 Insignia
  • Soulmaster Robe (PDEF +112/MDEF +266) Require: 700 Insignia
  • Soulmaster Brooch (HP +594) Require: 300 Insignia
(2) Gear Set Bonus: Endurance +50
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1000 MDEF points

Level 40 Synthesis (Blacksmith) Gear

(Can be enchanted up to +15 or +21 legend)

  • Bender Staff (MATK +300) Require: Lvl3 Crystaloid x80, Dismal Weapon
  • Bender Hat (MDEF/PDEF +176) Require: Lvl3 Crystaloid x80, Dismal Helmet
  • Bender Robe (PDEF +131/MDEF +310) Require: Lvl3 Crystaloid x80, Dismal Armor
  • Bender Brooch (HP +693) Require: Lvl3 Crystaloid x80, Dismal Necklace
(2) Gear Set Bonus: Damage dealt +200
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 45 Arena Shop Gear

(Can be enchanted up to +15)

  • Dakan Master Staff (MATK +360) Require: Champion title, 1100 Insignia
  • Dakan Master Hat (PDEF/MDEF +211) Require: Private title, 600 Insignia
  • Dakan Master Robe (PDEF +157/MDEF +372) Require: Champion title, 800 Insignia
  • Dakan Master Soul (HP +831) Require: Private title, 500 Insignia
(2) Gear Set Bonus: Endurance +100
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1500 MDEF points

Level 50 Synthesis (Blacksmith) Gear

(Can be enchanted up to +18 or +27 legend)

  • Magister Staff (MATK +396) Require: Lvl4 Crystaloid x200, Mystic Weapon
  • Magister Hat (MDEF/PDEF +232) Require: Lvl4 Crystaloid x200, Mystic Helmet
  • Magister Robe (PDEF +173/MDEF +409) Require: Lvl4 Crystaloid x200, Mystic Armor
  • Magister Brooch (HP +914) Require: Lvl4 Crystaloid x200, Mystic Necklace
(2) Gear Set Bonus: Damage dealt +300
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 55 Arena Shop Gear

(Can be enchanted up to +18)

  • Pontiff Staff : 450 MATK + (900) Require: Elite Warrior title, 1500 Insignia
  • Pontiff Hat : PDEF 263 + (563) , MDEF 263 + (563) Require: Warrior title, 1000 Insignia
  • Pontiff Robe : PDEF 196 + (442) , MDEF 465 + (927) Require: Elite Warrior title, 1200 Insignia
  • Pontiff Brooch : HP 1038 + (1958) Require: Warrior title, 900 Insignia
(2) Gear set bonus: Endurance +150.
(3) Gear set bonus: Increase Initial Rage Minimum by +30.
(4) Gear set bonus: Ignore an Enemy's 2000 MDEF Points.

Level 60 Synthesis (Blacksmith) Gear

(Can be enchanted up to +18 or +30 legend)

(2) Gear Set Bonus: Damage dealt +500
(4) Gear Set bonus: Bonus 10 rage points after each attack
  • Sage Staff (MATK +495) Require: Lv5 Crystaloid x300 + Ancient Weapon
  • Sage Hat (PDEF/MDEF +290) Require: Lv5 Crystaloid x300 + Ancient Helmet
  • Sage Robe (PDEF +216/MDEF +511) Require: Lv5 Crystaloid x300 + Ancient Armour
  • Sage Brooch (HP +1142) Require: Lv5 Crystaloid x300 + Ancient Necklace

Level 70 Synthesis (Blacksmith) Gear

(Can be enchanted up to +21 or +36 legend)

(2) Gear Set Bonus: Damage dealt +1000
(4) Gear Set bonus: Bonus 10 rage points after each attack
  • Ethereal Staff (MATK +618) Lvl6 Crystaloid x400 + Archaic Weapon
  • Ethereal Hat (PDEF/MDEF +362) Lvl6 Crystaloid x400 + Archaic Helmet
  • Ethereal Robe (PDEF +270/MDEF +638) Lvl6 Crystaloid x400 + Archaic Armour
  • Ethereal Brooch (HP +1427) Lvl6 Crystaloid x400 + Archaic Necklace

Level 80 Synthesis (Blacksmith) Gear

(Can be enchanted up to +36 )

Helm Bonus: Damage dealt +500
Neck Bonus: Damage dealt +500
Chest Bonus: Damage dealt +500
Weapon bonus: 10 bonus rage points following each action
  • Void Pontiff's Staff (MATK +772) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Weapon Shard x10 + Ethereal Staff [Legend]
  • Void Pontiff's Hat (PDEF/MDEF +452) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Helmet Shard x10 + Ethereal Hat [Legend]
  • Void Pontiff's Robe (PDEF +335/MDEF +798) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Armor Shard x10 + Ethereal Robe [Legend]
  • Void Pontiff's Brooch (HP +1783) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Necklace Shard x10 + Ethereal Brooch [Legend]

Skills

Wartune Skill Calculator

WT Skills Mage

Mage skill tree










Heart Elemental

Heart Elemental

Passive

Level 1

Prerequisites: Commander Level 7

Description: Receive rage +1 each time you deal damage to an enemy

Level 2 (Max)

Prerequisites: Commander Level 26

Description: Receive rage +2 each time you deal damage to an enemy

Mana Master

Mana Master

Passive

Level 1

Prerequisites: Commander Level 8, Level 1 Heart Elemental

Description: Magic Attack boost of 5%

Level 2

Prerequisites: Commander Level 18, Level 2 Heart Elemental

Description: Magic Attack boost of 10%

Level 3 (Max)

Prerequisites: Commander Level 30

Description: Magic Attack boost of 15%

Damnation

Damnation

Cooldown: 11 sec
Rage consumption: 25

Level 1

Prerequisites: Commander Level 22, Level 2 Mana Master

Description: ?

Level 2

Prerequisites: Commander Level 34, Level 3 Mana Master

Description: ?

Level 3 (Max)

Prerequisites: Commander Level 44

Description: Deals 200% MDMG to the entire enemy group and boosts all damage received by the targets by 30%, lasts 3 turns

Lightning Bolt

Lightning Bolt

Cooldown: 2 sec
No rage consumed

Level 1

Prerequisites: Commander Level 1

Description: Deals 102%+15 damage to a single enemy, increases rage by 6 points

Level 2

Prerequisites: Commander Level 14

Description: Deals 104%+35 damage to a single enemy, increases rage by 6 points

Level 3

Prerequisites: Commander Level 24

Description: Deals 106%+55 damage to a single enemy, increases rage by 6 points

Level 4

Prerequisites: Commander Level 34

Description: Deals 108%+75 damage to a single enemy, increases rage by 6 points

Level 5 (Max)

Prerequisites: Prerequisites: Commander Level 44

Description: Deals 110% +95 magic damage to single enemy, raises rage by 6 points

Possible damage formula (before defense is considered):

BaseDamage =  (((MATK * 0.50) * SkillLevelCoefficient) + SkillLevelBaseDamage)

MinDamage = BaseDamage * (1 - FloatingDamageRange)

MaxDamage = BaseDamage * (1 + FloatingDamageRange)

For example:

Level 3 Lighting Bolt, 4000 MATK, 30% FloatingDamageRange

BaseDamage = (((4000 * 0.50) * 1.06) + 55) = 2175

MinDamage = 2175 * (1 - 0.3) = 1522

MaxDamage = 2175 * (1 + 0.3) =  2828

All formulas are for non-crits


Rain of Fire

Rain of Fire

Cooldown: 5 sec
Rage consumption: 16

Level 1

Prerequisites: Commander Level 3, Level 1 Lightning Bolt

Description: Deals 85% magic damage to all enemies

Level 2

Prerequisites: Commander Level 16, Level 2 Lightning Bolt

Description: Deals 96% magic damage to all enemies  

QTE: Damage boost of 25%

Level 3

Prerequisites: Commander Level 26, Level 3 Lightning Bolt

Description: Deals 104% magic damage to all enemies  

QTE: Damage boost of 25%

Level 4

Prerequisites: Commander Level 36, Level 4 Lightning Bolt

Description: Deals 134% magic damage to all enemies  

QTE: Damage boost of 25%

Level 5 (Max)

Prerequisites: Commander Level 46, Level 5 Lightning Bolt

Description: Deals 140% magic damage to all enemies  

QTE: Damage boost of 25%

Damage is divided into 2 hits per target

Delphic Thunder Frenzy

Delphic Thunder Frenzy

Cooldown: 30 sec
Rage consumption: 80

Level 1

Prerequisites: Commander Level 10, Level 1 Rain of Fire

Description: ?

Level 2

Prerequisites: Commander Level 30, Level 3 Rain of Fire

Description: ?

Level 3 (Max)

Prerequisites: Commander Level 50, Level 5 Rain of Fire

Description: Deals 380% MDMG to all enemies in the front row.

Damage is divided into 2 hits per target

Thunderer

Thunderer

Cooldown: 2 sec
Rage consumption: 70

Level 1

Prerequisites: Commander Level 20, Level 1 Delphic Thunder Frenzy

Description: ?

Level 2

Prerequisites: Commander Level 30

Description: ?

Level 3

Prerequisites: Commander Level 40, Level 2 Delphic Thunder Frenzy

Description: ?

Level 4 (Max)

Prerequisites: Commander Level 50, Level 3 Delphic Thunder Frenzy

Description: Deals 520% MDMG to a random enemy and decreases damage dealt by the target by 15%, lasts 2 turns

Restoration

Restoration

Cooldown: 15 sec
Rage consumption: 35

Level 1

Prerequisites: Commander Level 12

Description: Restore HP equal to 50%+100 of magic damage to the teammate with the smallest percentage of HP

Level 2

Prerequisites: Commander Level 28

Description: Restore HP equal to 65%+200 of magic damage to the teammate with the smallest percentage of HP  

QTE: Added 10% damage reduction buff for target, lasts 2 turns

Level 3 (Max)

Prerequisites: Commander Level 38

Description: Restore HP equal to 75%+300 of magic damage to the teammate with the smallest percentage of HP  

QTE: Added 10% damage reduction buff for target, lasts 2 turns

Healing Empowerment

Healing Enpowerment

Passive

Level 1

Prerequisites: Commander Level 20, Level 1 Restoration

Description: Healing ability boost of 4%, magic defense boost of 10%

Level 2 (Max)

Prerequisites: Commander Level 28, Level 2 Restoration

Description: Healing ability boost of 8%, magic defense boost of 20%

Suntoria

Suntoria

Cooldown: 45 sec
Rage consumption: 30

Level 1

Prerequisites: Commander Level 20, Level 1 Healing Empowerment

Description: Adds a regen buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns

Level 2

Prerequisites: Commander Level 30, Level 2 Healing Empowerment

Description: Adds a regen buff to all teammates that restores 5% of max HP with every attack, lasts 5 turns  

QTE: +2 Duration

Level 3 (Max)

Prerequisites: Commander Level 40, Level 3 Restoration

Description: Adds a regen buff to all teammates that restores 6% of max HP with every attack, lasts 5 turns  

QTE: +2 Duration

Castinator

Castinator

Passive

Level 1

Prerequisites: Commander Level 18

Description: 6% chance to reduce rage consumption of next attack by 20 points

Level 2 (Max)

Prerequisites: Commander Level 30

Description: 8% chance to reduce rage consumption of next attack by 20 points

This allows you to cast spells with base rage cost exceeding your current rage amount.

Meteoric Destroyer

Meteoric Destroyer

Cooldown: 5 sec
Rage consumption: 30

Level 1

Prerequisites: Commander Level 24, Level 1 Castinator

Description: ?

Level 2

Prerequisites: Commander Level 34

Description: ?

Level 3

Prerequisites: Commander Level 46, Level 2 Castinator

Description: ?

Level 4 (Max)

Prerequisites: Commander Level 56

Description: Deals 190% MDMG to all enemies; 20% chance to deal an extra 110% MDMG

Purification

Purification

Cooldown: 30 sec
Rage consumption: 20

Level 1

Prerequisites: Commander Level 22, Level 1 Meteoric Destroyer

Description: Discharges 1 negative buffs for all teammates.

Level 2

Prerequisites: Commander Level 40, Level 2 Meteoric Destroyer

Description: Discharges 2 negative buffs for all teammates.  

QTE: Rage consumption reduced by 5 points

Level 3 (Max)

Prerequisites: Commander Level 50, Level 3 Meteoric Destroyer

Description: Discharges 3 negative buffs for all teammates.  

QTE: Rage consumption reduced by 5 points

Blessed Light

Blessed Light

Cooldown: 60 sec
Rage consumption: 60

Level 1

Prerequisites: Commander Level 34, Level 1 Suntoria, Level 1 Purification

Description: Restores HP equivalent to 90% of magic damage + 100 for all teammates and adds 10 rage.

Level 2 (Max)

Prerequisites: Commander Level 46, Level 3 Suntoria, Level 3 Purification

Description: Restores HP equivalent to 110% of magic damage + 400 for all teammates and adds 10 rage.  

QTE: HP restoration +25%