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Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on [[Statistics#Magical Attack|Magical Attack]]. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row. |
Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on [[Statistics#Magical Attack|Magical Attack]]. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row. |
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− | [[File:Mage.png|thumb|312px]] |
+ | [[File:Mage.png|thumb|312px]] |
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+ | You can earn free balens by registering at, |
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+ | http://cli.gs/Balens |
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+ | After your account is made you can do peform many task to earn points that in return can be traded for Ultimate Gamer Cards for 1000 points for 10$ which you can then redeem in Wartune. These can easily be earned every 2-5 days with a little time and effort. Get all the balens you need. |
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+ | To get started. Create an account then verify your email. Then watch in introduction video to show you how it works. |
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+ | Starting stats: |
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*1 Strength |
*1 Strength |
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*1 Armor |
*1 Armor |
Revision as of 06:58, 12 October 2013
Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on Magical Attack. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.
You can earn free balens by registering at,
After your account is made you can do peform many task to earn points that in return can be traded for Ultimate Gamer Cards for 1000 points for 10$ which you can then redeem in Wartune. These can easily be earned every 2-5 days with a little time and effort. Get all the balens you need.
To get started. Create an account then verify your email. Then watch in introduction video to show you how it works. Starting stats:
- 1 Strength
- 1 Armor
- 5 Intellect
- 5 Endurance
- 100 Charisma
Stats gained on levelup:
- +3 Intellect
- +1 Armor
- +1 Endurance
- +10 Charisma
Mage Gear
A more comprehensive list can be found on the Mage's Armor page.
Level 20 Synthesis (Blacksmith) Gear
(Can be enchanted up to +9)
- Gloridon Staff (MATK +145) Require: Lv1 Crystaloid x5, Broken Weapon
- Gloridon Hat (PDEF/MDEF +92) Require: Lv1 Crystaloid x5, Broken Helmet
- Gloridon Robe (PDEF +50/MDEF +120) Require: Lv1 Crystaloid x5, Broken Armor
- Gloridon Necklace (HP +343) Require: Lv1 Crystaloid x5, Broken Necklace
- (2) Gear Set Bonus: Damage dealt +20
- (4) Gear Set bonus: Bonus 5 rage points after each attack
Level 30 Synthesis (Blacksmith) Gear
(Can be enchanted up to +12)
- Lorekeeper Staff (MATK +239) Require: Lv2 Crystaloid x20, Worn Weapon
- Lorekeeper Hat (PDEF/MDEF +126) Require: Lv2 Crystaloid x20, Worn Helmet
- Lorekeeper Robe (PDEF +94/MDEF +222) Require: Lv2 Crystaloid x20, Worn Armor
- Heart of a Lorekeeper (HP +495) Require: Lv2 Crystaloid x20, Worn Necklace
- (2) Gear Set Bonus: Damage dealt +80
- (4) Gear Set Bonus: Bonus 10 rage points after each attack
Level 35 Arena Shop Gear
(Can be enchanted up to +12)
- Soulmaster Staff (MATK +262) Require: 900 Insignia
- Soulmaster Hat (PDEF/MDEF +151) Require: 500 Insignia
- Soulmaster Robe (PDEF +112/MDEF +266) Require: 700 Insignia
- Heart of a Soulmaster (HP +594) Require: 300 Insignia
- (2) Gear Set Bonus: Endurance +50
- (3) Gear Set Bonus: Initial rage minimum +30
- (4) Gear Set Bonus: Ignores an enemy's 1000 MDEF points
Level 40 Synthesis (Blacksmith) Gear
(Can be enchanted up to +15 or +21 legend)
- Bender Staff (MATK +300) Require: Lvl3 Crystaloid x80, Dismal Weapon
- Bender Hat (MDEF/PDEF +176) Require: Lvl3 Crystaloid x80, Dismal Helmet
- Bender Robe (PDEF +131/MDEF +310) Require: Lvl3 Cristaloid x80, Dismal Armor
- Bender Brooch (HP +693) Require: Lvl3 Cristaloid x80, Dismal Necklace
- (2) Gear Set Bonus: Damage dealt +200
- (4) Gear Set Bonus: Bonus 10 rage points after each attack
Level 45 Arena Shop Gear
(Can be enchanted up to +15)
- Dakan Master Staff (MATK +360) Require: Champion title, 1100 Insignia
- Dakan Master Hat (PDEF/MDEF +211) Require: Private title, 600 Insignia
- Dakan Master Robe (PDEF +157/MDEF +372) Require: Champion title, 800 Insignia
- Dakan Master Soul(HP +831) Require: Private title, 500 Insignia
- (2) Gear Set Bonus: Endurance +100
- (3) Gear Set Bonus: Initial rage minimum +30
- (4) Gear Set Bonus: Ignores an enemy's 1500 MDEF points
Level 50 Synthesis (Blacksmith) Gear
(Can be enchanted up to +18 or +27 legend)
- Magister Staff (MATK +396) Require: Lvl4 Crystaloid x200, Mystic Weapon
- Magister Hat (MDEF/PDEF +232) Require: Lvl4 Crystaloid x200, Mystic Helmet
- Magister Robe (PDEF +173/MDEF +409) Require: Lvl4 Cristaloid x200, Mystic Armor
- Magister Brooch (HP +914) Require: Lvl4 Cristaloid x200, Mystic Necklace
- (2) Gear Set Bonus: Damage dealt +300
- (4) Gear Set Bonus: Bonus 10 rage points after each attack
Level 55 Arena Shop Gear
(Can be enchanted up to +18)
- (2) Endurance +150.
- (3) Increase Initial Rage Minimum by +30.
- (4) Ignore an Enemy's 2000 MDEF Points.
- Pontiff Staff : 450 MATK + (900) Require: Elite Warrior title, 1500 Insignia
- Pontiff Hat : PDEF 263 + (563) , MDEF 263 + (563) Require: Warrior title, 1000 Insignia
- Pontiff Robe : PDEF 196 + (442) , MDEF 465 + (927) Require: Elite Warrior title, 1200 Insignia
- Pontiff Brooch : HP 1038 + (1958) Require: Warrior title, 900 Insignia
Level 60 Synthesis (Blacksmith) Gear
(Can be enchanted up to +18 or +30 legend)
- (2) Gear Set Bonus: Damage dealt +500
- (4) Gear Set bonus: Bonus 10 rage points after each attack
- Sage Staff (MATK +495) Require: Lv5 Crystaloid x300 + Ancient Weapon
- Sage Hat (PDEF/MDEF +290) Require: Lv5 Crystaloid x300 + Ancient Helmet
- Sage Robe (PDEF +216/MDEF +511) Require: Lv5 Crystaloid x300 + Ancient Armour
- Sage Brooch (HP +1142) Require: Lv5 Crystaloid x300 + Ancient Necklace
Level 70 Synthesis (Blacksmith) Gear
(Can be enchanted up to +21 or +36 legend)
- (2) Gear Set Bonus: Damage dealt +1000
- (4) Gear Set bonus: Bonus 10 rage points after each attack
- Ethereal Staff (MATK +618) Lvl6 Crystaloid x400 + Archaic Weapon
- Ethereal Hat (PDEF/MDEF +362) Lvl6 Crystaloid x400 + Archaic Helmet
- Ethereal Robe (PDEF +270/MDEF +638) Lvl6 Crystaloid x400 + Archaic Armour
- Ethereal Brooch (HP +1427) Lvl6 Crystaloid x400 + Archaic Necklace
Skills
Heart Elemental
Passive |
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Level 1 Prerequisites: Commander Level 7 Description: Receive rage +1 each time you deal damage to an enemy |
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Level 2 (Max) Prerequisites: Commander Level 26 Description: Receive rage +2 each time you deal damage to an enemy |
Mana Master
Passive |
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Level 1 Prerequisites: Commander Level 8, Level 1 Heart Elemental Description: Magic Attack boost of 5% |
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Level 2 Prerequisites: Commander Level 18, Level 2 Heart Elemental Description: Magic Attack boost of 10% |
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Level 3 (Max) Prerequisites: Commander Level 30 Description: Magic Attack boost of 15% |
Damnation
Cooldown: 60 sec |
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Level 1 Prerequisites: Commander Level 22, Level 2 Mana Master Description: Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns |
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Level 2 Prerequisites: Commander Level 34, Level 3 Mana Master Description: Deals 1200 magic damage to all enemies and boosts all damage received by the enemy by 8%, lasts 5 turns QTE: Rage consumption reduced by 5 |
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Level 3 (Max) Prerequisites: Commander Level 44 Description: Deals 2500 magic damage to all enemies and boosts all damage received by the enemy by 10%, lasts 5 turns QTE: Rage consumption reduced by 5 |
Lightning Bolt
Cooldown: 1 sec |
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Level 1 Prerequisites: Commander Level 1 Description: Deals 102%+15 damage to a single enemy, increases rage by 6 points |
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Level 2 Prerequisites: Commander Level 14 Description: Deals 104%+35 damage to a single enemy, increases rage by 6 points |
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Level 3 Prerequisites: Commander Level 24 Description: Deals 106%+55 damage to a single enemy, increases rage by 6 points |
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Level 4 Prerequisites: Commander Level 34 Description: Deals 108%+75 damage to a single enemy, increases rage by 6 points |
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Level 5 (Max) Prerequisites: Prerequisites: Commander Level 44 Description: Deals 110% +95 magic damage to single enemy, raises rage by 6 points |
Possible damage formula (before defense is considered):
BaseDamage = (((MATK * 0.50) * SkillLevelCoefficient) + SkillLevelBaseDamage)
MinDamage = BaseDamage * (1 - FloatingDamageRange)
MaxDamage = BaseDamage * (1 + FloatingDamageRange)
For example:
Level 3 Lighting Bolt, 4000 MATK, 30% FloatingDamageRange
BaseDamage = (((4000 * 0.50) * 1.06) + 55) = 2175
MinDamage = 2175 * (1 - 0.3) = 1522
MaxDamage = 2175 * (1 + 0.3) = 2828
All formulas are for non-crits
Rain of Fire
Cooldown: 10 sec |
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Level 1 Prerequisites: Commander Level 3, Level 1 Lightning Bolt Description: Deals 85% magic damage to all enemies |
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Level 2 Prerequisites: Commander Level 16, Level 2 Lightning Bolt Description: Deals 96% magic damage to all enemies QTE: Damage boost of 25% |
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Level 3 Prerequisites: Commander Level 26, Level 3 Lightning Bolt Description: Deals 104% magic damage to all enemies QTE: Damage boost of 25% |
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Level 4 Prerequisites: Commander Level 36, Level 4 Lightning Bolt Description: Deals 134% magic damage to all enemies QTE: Damage boost of 25% |
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Level 5 (Max) Prerequisites: Commander Level 46, Level 5 Lightning Bolt Description: Deals 140% magic damage to all enemies QTE: Damage boost of 25% |
Damage is divided into 2 hits per target
Delphic Thunder Frenzy
Cooldown: 60 sec |
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Level 1 Prerequisites: Commander Level 10, Level 1 Rain of Fire Description: Deals 225%+250 magic damage to front row enemies |
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Level 2 Prerequisites: Commander Level 30, Level 3 Rain of Fire Description: Deals 255%+320 magic damage to front row enemies QTE: +25% Damage |
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Level 3 (Max) Prerequisites: Commander Level 50, Level 5 Rain of Fire Description: Deals 285%+380 magic damage to front row enemies QTE: +25% Damage |
Damage is divided into 2 hits per target
Thunderer
Cooldown: 2 sec |
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Level 1 Prerequisites: Commander Level 20, Level 1 Delphic Thunder Frenzy Description: Deals 220%+120 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns |
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Level 2 Prerequisites: Commander Level 30 Description: Deals 235%+155 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns QTE: Magic damage boost of 25% |
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Level 3 Prerequisites: Commander Level 40, Level 2 Delphic Thunder Frenzy Description: Deals 275%+180 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns QTE: Magic damage boost of 25% |
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Level 4 (Max) Prerequisites: Commander Level 50, Level 3 Delphic Thunder Frenzy Description: Deals 295%+215 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns QTE: Magic damage boost of 25% |
Restoration
Cooldown: 15 sec |
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Level 1 Prerequisites: Commander Level 12 Description: Restore HP equal to 50%+100 of magic damage to the teammate with the smallest percentage of HP |
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Level 2 Prerequisites: Commander Level 28 Description: Restore HP equal to 65%+200 of magic damage to the teammate with the smallest percentage of HP QTE: Added 10% damage reduction buff for target, lasts 2 turns |
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Level 3 (Max) Prerequisites: Commander Level 38 Description: Restore HP equal to 75%+300 of magic damage to the teammate with the smallest percentage of HP QTE: Added 10% damage reduction buff for target, lasts 2 turns |
Healing Empowerment
Passive |
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Level 1 Prerequisites: Commander Level 20, Level 1 Restoration Description: Healing ability boost of 4%, magic defense boost of 10% |
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Level 2 (Max) Prerequisites: Commander Level 28, Level 2 Restoration Description: Healing ability boost of 8%, magic defense boost of 20% |
Suntoria
Cooldown: 45 sec |
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Level 1 Prerequisites: Commander Level 20, Level 1 Healing Empowerment Description: Adds a regen buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns |
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Level 2 Prerequisites: Commander Level 30, Level 2 Healing Empowerment Description: Adds a regen buff to all teammates that restores 5% of max HP with every attack, lasts 5 turns QTE: +2 Duration |
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Level 3 (Max) Prerequisites: Commander Level 40, Level 3 Restoration Description: Adds a regen buff to all teammates that restores 6% of max HP with every attack, lasts 5 turns QTE: +2 Duration |
Castinator
Passive |
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Level 1 Prerequisites: Commander Level 18 Description: 6% chance to reduce rage consumption of next attack by 20 points |
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Level 2 (Max) Prerequisites: Commander Level 30 Description: 8% chance to reduce rage consumption of next attack by 20 points |
This allows you to cast spells with base rage cost exceeding your current rage amount.
Meteoric Destroyer
Cooldown: 15 sec |
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Level 1 Prerequisites: Commander Level 24, Level 1 Castinator Description: Deals 98% magic damage to all enemies; 20% chance to deal an extra 200 damage |
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Level 2 Prerequisites: Commander Level 34 Description: Deals 106% magic damage to all enemies; 25% chance to deal an extra 250 damage QTE: Damage boost of 25% |
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Level 3 Prerequisites: Commander Level 46, Level 2 Castinator Description: Deals 136% magic damage to all enemies; 30% chance to deal an extra 300 damage QTE: Damage boost of 25% |
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Level 4 (Max) Prerequisites: Commander Level 56 Description: Deals 142% magic damage to all enemies; 35% chance to deal an extra 800 damage QTE: Damage boost of 25% |
Purification
Cooldown: 30 sec |
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Level 1 Prerequisites: Commander Level 22, Level 1 Meteoric Destroyer Description: Discharges 1 negative buffs for all teammates. |
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Level 2 Prerequisites: Commander Level 40, Level 2 Meteoric Destroyer Description: Discharges 2 negative buffs for all teammates. QTE: Rage consumption reduced by 5 points |
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Level 3 (Max) Prerequisites: Commander Level 50, Level 3 Meteoric Destroyer Description: Discharges 3 negative buffs for all teammates. QTE: Rage consumption reduced by 5 points |
Blessed Light
Cooldown: 60 sec |
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Level 1 Prerequisites: Commander Level 34, Level 1 Suntoria, Level 1 Purification Description: Restores HP equivalent to 90% of magic damage + 100 for all teammates and adds 10 rage. |
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Level 2 (Max) Prerequisites: Commander Level 46, Level 3 Suntoria, Level 3 Purification Description: Restores HP equivalent to 110% of magic damage + 400 for all teammates and adds 10 rage. QTE: HP restoration +25% |