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Base HP: 1200
Hades can be obtained by using Hades Seal. For obtaining an Hades Seal players have collect a special currency, obtained by completing special monthly quests, and this event currency may be exchanged in Hot Events. A Shadow Sylph Seal only drops a Rare Hades Seal.
With the introduction of patch 3.3, it can also drop (very rarely) on sylph atoll defender last hit.
Editor recommendation: Hades is a perfect sylph for players who want to heal and attack with great power. Hades has skills like Devour Soul that heal for great amounts of health while having a AOE Delphic ( Endless Engulf ) that does massive damage to enemies. However, Hades has weaknesses, his Delphic is one of his only all damaging attacks, Devour Soul, Shadow Strike and Sinister Rot are single target only.
Battle Ratting and ResistancesEdit
|1 PATK||1 MATK||1 PDEF||1 MDEF||5 HP|
|Fire Resistance||Water Resistance||Electro Resistance||Wind Resistance||Dark Resistance||Light Resistance|
Active SkillsEditActive skills are permanent skills that can't be replaced.
|Increases player's PDEF by 5% while active|
|320% + 120 physical dark damage to a single front row target. Damage ingnores defenses and cannot be dodged|
|170% + 50 physical dark damage to all enemies. Damage ingnores defenses and cannot be dodged|
Awakened skills are permanent skills, but they can be replaced with another. They can be bought from the Skills Screen with (Un)Bound Balens. 4 Skills come with Hades as default - Shadow Strike, Devour Soul, Endless Night and Dementia (Passive). As of the current patch all Dark Sylph skills are available for all Dark Sylphs regardless of tier. For Hades' awakened skill prices see Sylph Skill Scrolls.
|Deals 221% physical dark damage to a random enemy and decreases its awakening points by 500.||45 Seconds|
|Consumes 500 awakening points to instantly restore 40% HP and increase Crit rate by 40%, lasts 3 turns.||45 Seconds|
|Deals 185% physical dark damage to all enemies and increases damage received by the targets by 10%, lasts 2 turns.||45 Seconds|
|Consumes 500 Awakening Points to deal 310% physical dark damage to all enemies. 50% chance to deal 50% PDMG to the targets. Lasts 5 turns.||45 seconds|
|Deals 215% physical shadow damage to a single front row target and converts 50% of damage dealt to HP regeneration.||15 seconds|
|Deals 230% physical dark damage to a random target and decreases target's received healing by 50%, lasts 3 turns. Prioritizes players||45 seconds|
|Dispells 2 buffs on all enemy targets.||15 seconds|
|Causes a random enemy to lose HP equal to 120% of PDMG each turn for 3 turns.||5 seconds|
|Consumes 500 Awakening Points to increases (sic) damage by 40% for 3 rounds.||45 seconds|
|Deals 170% physical shadow damage to a front row enemy.||1 second|
|All damage received -15%||N/A|
|Every time when receiving a Crit, receive a positive buff, decreasing damage received by 5%, Lasts 3 turns. stacks up to 6 times.||N/A|
|Damage Dealt +15%||N/A|
|Chance to receive Crit -30%.||N/A|
|Target has a 10% chance of succumbing to madness and will target friends and enemies alike for the next round.||N/A|