Archers are physical attackers, and tend to have about equal physical and magical defense. They excel at single-target damage, and rely primarily on Physical Attack.
Starting stats:
- 5 Strength
- 1 Armor
- 1 Intellect
- 5 Endurance
- 100 Charisma
Stats gained on level up:
- +3 Strength
- +1 Armor
- +1 Endurance
- +10 Charisma
Archer Gear
A more comprehensive list can be found on the Archer's Armor page.
Level 20 Synthesis (Blacksmith) Gear:
- Moirai Bow (PATK +145) Requires synthesis of (5) Level 1 Crystaloids & 1 Broken Weapon
- Moirai Helmet (PDEF/MDEF +92) Requires synthesis of (5) Level 1 Crystaloids and 1 Broken Helmet
- Moirai Armor (PDEF/MDEF +85) Requires synthesis of (5) Level 1 Crystaloids and 1 Broken Armor
- Moirai Necklace (HP +343) Requires synthesis of (5) Level 1 Crystaloids and 1 Broken Necklace
(2) Gear Set Bonus: Damage dealt +20
(4) Gear Set bonus: Bonus 5 rage points after each attack
"Broken" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.
Nether Forest (Levels 20-25) drops Broken Weapon, Armor.
Claristun (Levels 25-30) drops Broken Weapon, Armor, Helmet, Necklace.
Level 20 Catacombs Shop Gear (25 Crypt Tokens for each item):
- Phantom Engraved Soul (Jewelry): PATK +79, Enchant +9 (purple item)
- Phantom Shadow (Jewelry): PATK +79, Enchant +9 (purple item)
(2) Gear Set Bonus: Crit damage receive rate -3%
- Karnatog's Crest (Ring): HP +198, Enchant +9 (purple item)
- Karnatog's Mark (Ring): HP +198, Enchant +9 (purple item)
(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 20%
Level 30 Synthesis (Blacksmith) Gear:
- Phoenix Bow (PATK +239) Requires synthesis of (20) Level 2 Crystaloids & 1 Worn Weapon
- Phoenix Cap (PDEF/MEDF +126) Requires synthesis of (20) Level 2 Crystaloids & 1 Worn Helmet
- Phoenix Armor (PDEF/MDEF +157) Requries synthesis of (20) Level 2 Crystaloids & 1 Worn Armor
- Heart of Phoenix (HP +495) Requires synthesis of (20) Level 2 Crystaloids & 1 Worn Necklace
(2) Gear Set Bonus: Damage dealt +80
(4) Gear Set Bonus: Bonus 10 rage points after each attack
"Worn" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.
The Graveyard (Levels 30-35) drops Worn Weapon, Helmet.
The Bloodlands (Levels 35-40) drops Worn Weapon, Helmet, Armor, Necklace.
Level 30 Catacombs Shop Gear (100 Crypt Tokens for each item):
- Eletos Medallion (Jewelry): PATK +118, Enchant +12 (purple item)
- Unbending Eletos (Jewelry): PATK +118, Enchant +12 (purple item)
(2) Gear Set Bonus: Crit damage reduced by 5%
- Wizard Demise (Ring): HP +296, Enchant +12 (purple item)
- Wizard Greed (Ring): HP +296, Enchant +12 (purple item)
(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 30%
Level 35 Arena Shop Gear:
- Night Hunter Bow (PATK +262) 900 Insignia
- Night Hunter Cap (PDEF/MDEF +151) 500 Insignia
- Night Hunter Armor (PDEF/MDEF +188) 700 Insignia
- Night Hunter Brooch (HP +594) 300 Insignia
(2400 Insignia required for Level 35 Arena Shop set)
(2) Gear Set Bonus: Endurance +50
(3) Gear Set Bonus: Initial rage minimum 30
(4) Gear Set Bonus: Ignores an enemy's 1000 PDEF points
Honor Points earned in Battlegrounds, Insigina earned in Battlegrounds, PvP Team Arena and GuildBattle.
Level 40 Synthesis (Blacksmith) Gear:
- Aerial Bow (PATK +300) Requires synthesis of (80) Level 3 Crystaloids & 1 Dismal Weapon
- Aerial Cap (PDEF/MDEF +176) Requires synthesis of (80) Level 3 Crystaloids & 1 Dismal Helmet
- Aerial Armor (PDEF/MDEF +219) Requires synthesis of (80) Level 3 Crystaloids & 1 Dismal Armor
- Aerial Brooch (HP +693) Requires synthesis of (80) Level 3 Crystaloids & 1 Dismal Necklace
(2) Gear Set Bonus: Damage dealt +200
(4) Gear Set Bonus: Bonus 10 rage after each attack
"Dismal" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.
The Void (Levels 40-45) drops Dismal Weapon, Helmet.
The Badlands (Levels 45-50) drops Dismal Weapon, Helmet, Armor, Necklace.
Level 40 Catacombs Shop Gear (200 Crypt Tokens for each item):
- Aerial Jewel L (Jewelry): PATK +165, Enchant +15
- Aerial Jewel R (Jewelry): PATK +165, Enchant +15
(2) Gear Set Bonus: Crit damage receive rate -7%
- Aerial Ring L (Ring): HP +414, Enchant +15
- Aerial Ring R (Ring): HP +414, Enchant +15
(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 40%
Level 45 Arena Shop Gear (Honor Rank required to equip)
- Phantom Bow (PATK +360) Requires Champion Honor Rank and 1100 Insignia
- Phantom Cap (PDEF/MDEF +211) Requires Private Honor Rank and 600 Insignia
- Phantom Armor (PDEF/MDEF +262) Requires Champion Honor Rank and 800 Insignia
- Phantom Brooch (HP +831) Requires Private Honor Rank and 500 Insignia
(3000 Insignia required for Level 45 Arena Shop set)
(2) Gear Set Bonus: Endurance +100
(3) Gear Set Bonus: Initial Rage Minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1500 PDEF points
Honor Points earned in Battlegrounds, Insigina earned in Battlegrounds, PvP Team Arena and GuildBattle.
Level 50 Synthesis (Blacksmith) Gear:
- Harpy Bow (PATK +396) Requires synthesis of (200) Level 4 Crystaloids & 1 Mystic Weapon
- Harpy Cap (PDEF/MDEF +232) Requires synthesis of (200) Level 4 Crystaloids & 1 Mystic Hat
- Harpy Armor (PDEF/MDEF +288) Requires synthesis of (200) Level 4 Crystaloids & 1 Mystic Armor
- Harpy Brooch (HP +914) Requires synthesis of (200) Level 4 Crystaloids & 1 Mystic Necklace
(2) Gear Set Bonus: Damage dealt +300
(4) Gear Set Bonus: Bonus 10 rage after each attack
"Mystic" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.
The Garden of Death (Levels 50-55) drops Mystic Weapon, Hat.
Tarraton's Lair (Levels 55-60) drops Mystic Weapon, Hat, Armor, Necklace.
Level 50 Catacombs Shop Gear (400 Crypt Tokens for each item):
- Harpy Jewel L (Jewelry): PATK +236, Enchant +18
- Harpy Jewel R (Jewelry): PATK +236, Enchant +18
(2) Gear Set Bonus: Crit damage receive rate -10%
- Harpy Ring L (Ring): HP +528, Enchant +18
- Harpy Ring R (Ring): HP +528, Enchant +18
(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 50%
Level 55 Arena Shop Gear (Honor Rank required to equip)
- Leopteryx Bow (PATK +450) Requires Crusader Honor Rank and 1500 Insignia
- Leopteryx Helmet (PDEF/MDEF +263) Requires Crusader Honor Rank and 1000 Insignia
- Leopteryx Armor (PDEF/MDEF +327) Requires Crusader Honor Rank and 1200 Insignia
- Leopteryx Brooch (HP +1038) Requires Crusader Honor Rank and 900 Insignia
(4600 Insignia required for Level 55 Arena Shop set)
(2) Gear Set Bonus: Endurance +150
(3) Gear Set Bonus: Initial Rage Minimum +30
(4) Gear Set Bonus: Ignores an enemy's 2000 PDEF points
Honor Points earned in Battlegrounds, Insigina earned in Battlegrounds, PvP Team Arena and GuildBattle.
Level 60 Synthesis (Blacksmith) Gear:
- Elven Crossbow (PATK +495) Requires synthesis of (300) Level 5 Crystaloids & 1 Ancient Weapon
- Elven Cap (PDEF/MDEF +290) Requires synthesis of (300) Level 5 Crystaloids & 1 Ancient Helmet
- Elven Armor (PDEF/MDEF +360) Requires synthesis of (300) Level 5 Crystaloids & 1 Ancient Armor
- Elven Brooch (HP +1142) Requires synthesis of (300) Level 5 Crystaloids & 1 Ancient Necklace
(2) Gear Set Bonus: Damage dealt +500
(4) Gear Set Bonus: Bonus 10 rage after each attack
"Ancient" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.
Moonevil Den (Levels 60-65) drops Ancient Weapon, Helmet.
Demon Temple (Levels 65-70) drops Ancient Weapon, Helmet, Armor, Necklace.
Level 60 Catacombs Shop Gear (2000 Crypt Tokens for each item):
- Elven Jewel L (Jewelry): PATK +295, Enchant +18
- Elven Jewel R (Jewelry): PATK +295, Enchant +18
(2) Gear Set Bonus: Crit damage receive rate -10%
- Elven Ring L (Ring): HP +660, Enchant +18
- Elven Ring R (Ring): HP +660, Enchant +18
(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 50%
Level 70 Catacombs Shop Gear (4000 Crypt Tokens for each item):
(2) Gear Set Bonus: Crit damage received rate -10%, doesnt work on players.
(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 50%
Skills
Acumen
Passive |
|
Level 1 Prerequisites: Commander Level 7 Description: Receive an extra 3 rage after each crit. |
|
Level 2 (Max) Prerequisites: Commander Level 26 Description: Receive an extra 5 rage after each crit. |
Focused Attack
Passive |
|
Level 1 Prerequisites: Commander Level 14, Level 1 Acumen Description: Physical Attack boost of 5% |
|
Level 2 Prerequisites: Commander Level 26, Level 2 Acumen Description: Physical Attack boost of 10% |
|
Level 3 (Max) Prerequisites: Commander Level 32 Description: Physical Attack boost of 15% |
Bloodthirsty Strike
Cooldown: 14 sec |
|
Level 1 Prerequisites: Commander Level 22, Level 2 Focused Attack Description: Deals 147% PDMG to a single front-row target and converts 60% of the damage dealt to HP regeneration. |
|
Level 2 Prerequisites: Commander Level 34, Level 3 Focused Attack Description: =Deals 147% PDMG to a single front-row target and converts 75% of the damage dealt to HP regeneration. |
|
Level 3 (Max) Prerequisites: Commander Lv.44 Description: =Deals 147% PDMG to a single front-row target and converts 90% of the damage dealt to HP regeneration. |
Arrow Strike
Cooldown: 1 sec |
|
Level 1 Prerequisites: Commander Level 1 Description: Deals 110% PDMG to a single target, increases rage by 15 points. |
|
Level 2 Prerequisites: Commander Level 14 Description: Deals 125% PDMG to a single target, increases rage by 15 points. |
|
Level 3 Prerequisites: Commander Level 24 Description: Deals 140% PDMG to a single target, increases rage by 15 points. |
|
Level 4 Prerequisites: Commander Level 34 Description: Deals 155% PDMG to a single target, increases rage by 15 points. |
|
Level 5 (Max) Prerequisites: Commander Level 44 Description: Deals 170% PDMG to a single target, increases rage by 15 points. |
Multi-shot
Cooldown: 2 sec |
|
Level 1 Prerequisites: Commander Level 3, Level 1 Arrow Strike Description: Deals 100% PDMG randomly twice. |
|
Level 2 Prerequisites: Commander Level 16, Level 2 Arrow Strike Description: Deals 110% PDMG randomly twice. |
|
Level 3 Prerequisites: Commander Level 26, Level 3 Arrow Strike Description: Deals 120% PDMG randomly twice. |
|
Level 4 Prerequisites: Commander Level 36, Level 4 Arrow Strike Description: Deals 130% PDMG randomly twice. |
|
Level 5 (Max) Prerequisites: Commander Level 46, Level 5 Arrow Strike Description: Deals 140% PDMG randomly twice. |
Delphic Sniper
Cooldown: 45 sec |
|
Level 1 Prerequisites: Commander Level 10, Level 1 Multi-Shot Description: Deals 300% PDMG to a random enemy; crit rate increased by 20% |
|
Level 2 Prerequisites: Commander Level 30, Level 3 Multi-Shot Description: Deals 380% PDMG to a random enemy; crit rate increased by 20% |
|
Level 3 (Max) Prerequisites: Commander Level 46, Level 5 Multi-Shot Description: Deals 460% PDMG to a random enemy; crit rate increased by 20% |
Lunatic Fire
Cooldown: 1 sec |
|
Level 1 Prerequisites: Commander Level 20, Level 1 Delphic Sniper Description: Deals 130% PDMG to all enemies; crit rate increased by 15% |
|
Level 2 Prerequisites: Commander Level 30 Description: Deals 145% PDMG to all enemies; crit rate increased by 15% |
|
Level 3 Prerequisites: Commander Level 40, Level 2 Delphic Sniper Description: Deals 160% physical damage to all enemies; crit rate increased by 10 |
|
Level 4 (Max) Prerequisites: Commander Level 50, Level 3 Delphic Sniper Description: Deals 175% physical damage to all enemies; crit rate increased by 10 |
Delphic Death Star
Cooldown: 31 sec |
|
Level 1 Prerequisites: Commander Level 24, Level 1 Lunatic Fire, Level 1 Bloodthirsty Strike Description: Deals 230% PDMG to 2-4 enemies; crit rate increases by 20%. |
|
Level 2 (Max) Prerequisites: Commander Level 44, Level 3 Lunatic Fire, Level 2 Bloodthirsty Strike Description: Deals 440% PDMG to 2-4 enemies; crit rate increases by 20%. |
Poison Arrow
Cooldown: 25 sec |
|
Level 1 Prerequisites: Commander Level 12 Description: Deals 44% physical damage to a random single enemy; reduces HP by 44% of physical damage; lasts 3 turns |
|
Level 2 Prerequisites: Commander Level 30 Description: Deals 52% physical damage to a random single enemy; reduces HP by 52% of physical damage; lasts 3 turns QTE: Duration +1 |
|
Level 3 (Max) Prerequisites: Commander Level 42 Description: Deals 64% physical damage to a random single enemy; reduces HP by 64% of physical damage; lasts 3 turns QTE: Duration +1 |
Deep Freeze
Cooldown: 30 sec |
|
Level 1 Prerequisites: Commander Level 20, Level 1 Poison Arrow Description: Deals 162%+150 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns |
|
Level 2 Prerequisites: Commander Level 32, Level 2 Poison Arrow Description: Deals 169%+195 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns QTE: Duration +1 |
|
Level 3 Prerequisites: Commander Level 38 Description: Deals 175%+260 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns QTE: Duration +1 |
|
Level 4 (Max) Prerequisites: Commander Level 48, Level 3 Poison Arrow Description: Deals 195%+390 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns QTE: Duration +1 |
Speed reduction works only on monsters and AI players (arena duels, plunders and mine stealing).
Armor Piercer
Cooldown: 1 sec |
|
Level 1 Prerequisites: Commander Level 36, Level 2 Deep Freeze Description: Deals 140%+100 physical damage to a single rear target, physical defense reduced by 100, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times |
|
Level 2 Prerequisites: Commander Level 44, Level 3 Deep Freeze Description: Deals 155%+200 physical damage to a single rear target, physical defense reduced by 150, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times QTE: Damage boost of 25% |
|
Level 3 (Max) Prerequisites: Commander Level 54, Level 4 Deep Freeze Description: Deals 175%+390 physical damage to a single rear target, physical defense reduced by 250, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times QTE: Damage boost of 25% |
Eye of the Eagle
Passive |
|
Level 1 Prerequisites: Commander Level 8 Description: Increases Crit Rate and max HP by 10% |
|
Level 2 (Max) Prerequisites: Commander Level 18 Description: Increases Crit Rate and max HP by 20% |
Battle Prowess
Passive |
|
Level 1 Prerequisites: Commander Level 20, Level 1 Eye of the Eagle Description: After a crit, boosts damage dealt by all teammates by 1%. Stackable up to 5 times; lasts 5 turns |
|
Level 2 (Max) Prerequisites: Commander Level 40, Level 2 Eye of the Eagle Description: After a crit, boosts damage dealt by all teammates by 2%. Stackable up to 5 times; lasts 5 turns |
Scatter Shot
Cooldown: 15 sec |
|
Level 1 Prerequisites: Commander Level 22, Level 1 Battle Prowess Description: Debuffs one positive buffs for all enemies |
|
Level 2 Prerequisites: Commander Level 40, Level 2 Battle Prowess Description: Debuffs two positive buffs for all enemies QTE: Rage decreases by 10 |
|
Level 3 (Max) Prerequisites: Commander Level 50 Description: Debuffs three positive buffs for all enemies QTE: Rage decreases by 10 |
Incendiary Shot
Cooldown: 45 sec |
|
Level 1 Prerequisites: Commander Level 44, Level 2 Armor Piercer, Level 1 Scatter Shot Description: Deals 195%+390 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all targets currently under buffs. Lasts 3 turns. |
|
Level 2 (Max) Prerequisites: Commander Level 54, Level 3 Armor Piercer, Level 2 Scatter Shot Description: Deals 220%+450 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all targets currently under buffs. Lasts 3 turns. QTE: Damage boost of 25% |
Class Advancement Skills
Sturdy
No picture |
Passive |
Level 1 Prerequisites: Class Advancement l1desc=Increases Max HP by 2% Description: |
|
Level 2 Prerequisites: None Description: Increases Max HP by 4% |
|
Level 3 Prerequisites: None Description: Increases Max HP by 6% |
|
Level 4 Prerequisites: None Description: |
|
Level 5 (Max) Prerequisites: None Description: |
Soulhunter's Arrow
No picture |
Cooldown: 25 sec |
Level 1 Prerequisites: Class Advancement, Level 1 Delphic Death Star Description: Deals 140% PDMG to a random single enemy; restores HP of caster by 2%, lasts 3 turns |
|
Level 2 Prerequisites: None Description: Deals 160% PDMG to a random single enemy; restores HP of caster by 4%, lasts 3 turns |
|
Level 3 Prerequisites: Level 2 Delphic Death Star Description: Deals 180% PDMG to a random single enemy; restores HP of caster by 6%, lasts 3 turns |
|
Level 4 Prerequisites: None Description: Deals 200% PDMG to a random single enemy; restores HP of caster by 8%, lasts 3 turns |
|
Level 5 (Max) Prerequisites: None Description: Deals 220% PDMG to a random single enemy; restores HP of caster by 10%, lasts 3 turns |
Delphic - Annihliating Fury
No picture |
Cooldown: 45 sec |
Level 1 Prerequisites: Level 1 Soulhunter's Arrow Description: Deals 360% physical damage to a single target. |
|
Level 2 Prerequisites: Level 2 Soulhunter's Arrow Description: Deals 390% physical damage to a single target. |
|
Level 3 Prerequisites: Level 3 Soulhunter's Arrow Description: Deals 420% physical damage to a single target. |
|
Level 4 Prerequisites: Level 4 Soulhunter's Arrow Description: Deals 450% physical damage to a single target. |
|
Level 5 (Max) Prerequisites: Level 5 Soulhunter's Arrow Description: Deals 480% physical damage to a single target. |